Lines Matching refs:aStruct
707 MyGame::Example::ArrayStruct aStruct(2, 12, 1); in FixedLengthArrayTest() local
708 TEST_NOTNULL(aStruct.b()); in FixedLengthArrayTest()
709 TEST_NOTNULL(aStruct.mutable_b()); in FixedLengthArrayTest()
710 TEST_NOTNULL(aStruct.mutable_d()); in FixedLengthArrayTest()
711 TEST_NOTNULL(aStruct.mutable_f()); in FixedLengthArrayTest()
712 for (int i = 0; i < aStruct.b()->size(); i++) in FixedLengthArrayTest()
713 aStruct.mutable_b()->Mutate(i, i + 1); in FixedLengthArrayTest()
714 aStruct.mutable_d()->Mutate(0, nStruct0); in FixedLengthArrayTest()
715 aStruct.mutable_d()->Mutate(1, nStruct1); in FixedLengthArrayTest()
716 auto aTable = MyGame::Example::CreateArrayTable(fbb, &aStruct); in FixedLengthArrayTest()
1280 MyGame::Example::ArrayStruct aStruct; in FlatbuffersIteratorsTest() local
1282 fbb, MyGame::Example::CreateArrayTable(fbb, &aStruct)); in FlatbuffersIteratorsTest()