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Lines Matching +full:4 +full:x

21   %0 = load <4 x float>, <4 x float> addrspace(8)* null
22 …%1 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x
23 …%2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x
24 …%3 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x
25 …%4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x
26 …%5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x
27 …%6 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x
28 …%7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x
29 …%8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x
30 …%9 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x
31 …%10 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4
32 …%11 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4
33 …%12 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4
34 …%13 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4
35 …%14 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4
36 …%15 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4
37 …%16 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4
38 %17 = shufflevector <4 x float> %0, <4 x float> %0, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
39 …%18 = call <4 x float> @llvm.r600.tex(<4 x float> %17, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
40 %19 = shufflevector <4 x float> %1, <4 x float> %1, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
41 …%20 = call <4 x float> @llvm.r600.tex(<4 x float> %19, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
42 %21 = shufflevector <4 x float> %2, <4 x float> %2, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
43 …%22 = call <4 x float> @llvm.r600.tex(<4 x float> %21, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
44 %23 = shufflevector <4 x float> %3, <4 x float> %3, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
45 …%24 = call <4 x float> @llvm.r600.tex(<4 x float> %23, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
46 %25 = shufflevector <4 x float> %4, <4 x float> %4, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
47 …%26 = call <4 x float> @llvm.r600.tex(<4 x float> %25, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
48 %27 = shufflevector <4 x float> %5, <4 x float> %5, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
49 …%28 = call <4 x float> @llvm.r600.tex(<4 x float> %27, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
50 %29 = shufflevector <4 x float> %6, <4 x float> %6, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
51 …%30 = call <4 x float> @llvm.r600.tex(<4 x float> %29, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
52 %31 = shufflevector <4 x float> %7, <4 x float> %7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
53 …%32 = call <4 x float> @llvm.r600.tex(<4 x float> %31, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
54 %33 = shufflevector <4 x float> %8, <4 x float> %8, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
55 …%34 = call <4 x float> @llvm.r600.tex(<4 x float> %33, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
56 %35 = shufflevector <4 x float> %9, <4 x float> %9, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
57 …%36 = call <4 x float> @llvm.r600.tex(<4 x float> %35, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
58 %37 = shufflevector <4 x float> %10, <4 x float> %10, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
59 …%38 = call <4 x float> @llvm.r600.tex(<4 x float> %37, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
60 %39 = shufflevector <4 x float> %11, <4 x float> %11, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
61 …%40 = call <4 x float> @llvm.r600.tex(<4 x float> %39, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
62 %41 = shufflevector <4 x float> %12, <4 x float> %12, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
63 …%42 = call <4 x float> @llvm.r600.tex(<4 x float> %41, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
64 %43 = shufflevector <4 x float> %13, <4 x float> %13, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
65 …%44 = call <4 x float> @llvm.r600.tex(<4 x float> %43, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
66 %45 = shufflevector <4 x float> %14, <4 x float> %14, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
67 …%46 = call <4 x float> @llvm.r600.tex(<4 x float> %45, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
68 %47 = shufflevector <4 x float> %15, <4 x float> %15, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
69 …%48 = call <4 x float> @llvm.r600.tex(<4 x float> %47, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
70 %49 = shufflevector <4 x float> %16, <4 x float> %16, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
71 …%50 = call <4 x float> @llvm.r600.tex(<4 x float> %49, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i…
72 %a = fadd <4 x float> %18, %20
73 %b = fadd <4 x float> %22, %24
74 %c = fadd <4 x float> %26, %28
75 %d = fadd <4 x float> %30, %32
76 %e = fadd <4 x float> %34, %36
77 %f = fadd <4 x float> %38, %40
78 %g = fadd <4 x float> %42, %44
79 %h = fadd <4 x float> %46, %48
80 %i = fadd <4 x float> %50, %a
81 %bc = fadd <4 x float> %b, %c
82 %de = fadd <4 x float> %d, %e
83 %fg = fadd <4 x float> %f, %g
84 %hi = fadd <4 x float> %h, %i
85 %bcde = fadd <4 x float> %bc, %de
86 %fghi = fadd <4 x float> %fg, %hi
87 %bcdefghi = fadd <4 x float> %bcde, %fghi
88 call void @llvm.R600.store.swizzle(<4 x float> %bcdefghi, i32 0, i32 1)
92 declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
95 declare <4 x float> @llvm.r600.tex(<4 x float>, i32, i32, i32, i32, i32, i32, i32, i32, i32) #0