Lines Matching full:implement
86 - nvk,nak: Implement shaderFloat64
91 - nvk,nak: Implement VK_KHR_vulkan_memory_model
93 - anv: implement recommended AUX-TT invalidation on compute/transfer queues
94 - anv: implement recommended AUX-TT invalidation on compute/transfer queues
97 - nvk: Implement VK_EXT_multi_draw
102 - nak: Implement nir_op_fmulz
103 - nvk,nak: Implement VK_KHR_shader_float_controls
106 - nvk: Implement VK_EXT_texel_buffer_alignment
108 - nvk,nak: Implement VK_EXT_shader_image_atomic_int64
109 - nvk,nak: Implement VK_KHR_shader_atomic_int64
110 - nvk,nak: Implement VK_KHR_shader_subgroup_extended_types
111 - nvk,nak: Implement shaderInt64
112 - nvk: Implement VK_EXT_subgroup_size_control
136 - nvk,nak: Implement VK_KHR_fragment_shader_barycentric
141 - nvk: Implement VK_KHR_synchronization2
142 - nvk: Implement bufferDeviceAddressCaptureReplay
143 - nvk,nak,codegen: Implement VK_KHR_pipeline_executable_properties
285 - asahi: Implement timer queries
287 - asahi: Implement ARB_base_instance
342 - asahi: implement xfb stream queries
354 - asahi: Implement draw parameters
369 - asahi: Implement multidraw indirect
392 - asahi: Implement ARB_viewport_array
396 - asahi: Implement ARB_cull_distance
412 - asahi: Implement lod queries
421 - asahi: implement arrays as 2d for internal images
434 - asahi: implement blit-based resource_copy_region
446 - agx: implement query_levels
462 - asahi: implement xfb overflow queries
469 - asahi: implement point sprites w/o shader key
547 - asahi: Implement BO alignment
570 - nak: implement ST* and LD* on SM50
576 - nak: implement SHL and SHR on SM50
577 - nak: implement IMUL for SM50
579 - nak: implement SHFL on SM50
580 - nak: implement VOTE on SM50
750 - anv: Implement VK_KHR_cooperative_matrix
831 - amd: Implement quad_vote intrinsics
1058 - radeonsi/vce: Implement destroy_fence vfunc
1059 - radeonsi/uvd: Implement destroy_fence vfunc
1060 - radeonsi/uvd_enc: Implement destroy_fence vfunc
1446 - nak: Implement load_sysval_nv as S2R
1447 - nak: Implement load_ubo
1448 - nak: Implement load/store_global
1451 - nak: Implement iadd and ishl
1453 - nak: Implement 32-bit logic ops
1455 - nak: Implement integer comparisons
1456 - nak: Implement bcsel
1464 - nak: Implement boolean logic ops
1475 - nak: Implement i2f
1476 - nak: Implement fadd
1478 - nak: Implement float comparisons
1479 - nak: Implement nir_op_b2f32
1480 - nak: Implement unary float and integer ops
1482 - nak: Implement fsign
1486 - nak: Implement Display for SSAValue
1489 - nak: Implement basic control-flow
1493 - nak: Implement b2i32
1494 - nak: Implement iadd64
1495 - nak: Implement phis
1499 - nak: Implement unpack_64_2x32_split_*
1525 - nak: Implement nir_op_i(eq|ne) for booleans
1528 - nak: Implement nir_op_[iu](min|max)
1529 - nak: Implement nir_op_fmul
1530 - nak: Implement nir_op_(fmin|fmax)
1531 - nak: Implement nir_op_u2f
1532 - nak: Implement nir_op_vecN
1533 - nak: Implement MuFu and a bunch of float unops
1535 - nak: Implement input interpolation
1538 - nak: Implement OpFSOut with an OpParCopy
1539 - nak: Implement f2[iu]32
1542 - nak: Implement right-shifts
1543 - nak: Implement nir_op_[iu]mul[_high]
1559 - nak: Implement nir_op[iu]mul_2x32_64
1561 - nak: Implement nir_op_ixor
1562 - nak: Implement undef instructions
1563 - nak: Implement image load/store
1565 - nak: Implement nir_intrinsic_load/store_scratch
1576 - nak: Add F2F and implement fquantize16
1577 - nak: Implement barriers
1579 - nak: Implement load/store_shared
1587 - nak: Implement nir_intrinsic_global_atomic_*
1588 - nak: Implement nir_intrinsic_shared_atomic_*
1589 - nak: Implement global/shared_atomic_comp_swap
1590 - nak: Implement image atomics
1602 - nak: Implement indirect UBO loads
1603 - nak: Implement nir_op_b2b1 and nir_op_b2b32
1665 - nak: Implement shader clock
1677 - nak: Implement Index[Mut] for RegTracker
1690 - nak: Implement load_sample_id and load_sample_mask_in
1691 - nak: Implement discard and demote
1738 - nak: Implement NIR control barriers
1739 - nak: Implement From for SrcRef for more types
1749 - nak: Implement more attribute I/O
1752 - nak: Implement load_tess_coord
1792 - nak: Implement vote and ballot
1794 - nak: Implement read_invocation and shuffle_*
1838 - nvk: Implement VK_KHR_pipeline_executable_properties
1843 - nvk: Implement bufferDeviceAddressCaptureReplay
1850 - nak: Implement quad ops
1855 - nak: Implement DisplayOp on Op instead of Display
1875 - nak: Implement nir_op_extract_*
1878 - nak: Implement more int/float conversions
1879 - nak: Implement integer conversions
1882 - nak: Implement scan/reduce on booleans
1894 - nvk: Implement vkCmdPipelineBarrier2 for real
1906 - nak: Implement 64-bit ineg
1907 - nak: Natively implement 64-bit shifts
1910 - nak: Implement 64-bit comparisons
1914 - nak: Implement b2i64
1926 - nvk: Implement VK_EXT_shader_image_atomic_int64
1949 - nak: Implement uadd_sat
1950 - nak: Implement usub_sat
1951 - nvk: Implement VK_EXT_texel_buffer_alignment
1977 - nak: Implement FS input interpolation on SM50
2009 - nak: Implement fmulz and ffmaz
2012 - nvk: Implement VK_EXT_multi_draw
2049 - nak: Implement b2f64
2053 - nak: Implement 64-bit nir_op_fsign
2092 - iris/xehp: Implement TBIMR tile pass setup and pipeline bandwidth estimation.
2093 - anv/xehp: Implement TBIMR tile pass setup and pipeline bandwidth estimation.
2125 - intel/fs/gfx12: Implement multi-polygon format of back/front-facing flag in PS payload.
2126 - intel/fs/gfx12: Implement multi-polygon format of render target array index in PS payload.
2137 - intel/fs/xe2+: Implement PS thread payload register offset setup.
2145 - intel/fs/xe2+: Implement support for multi-polygon vertex setup data in PS payload.
2146 - intel/fs/xe2+: Implement layout of mesh shading per-primitive inputs in PS thread payloads.
2151 - intel/xe2+: Implement fragment shader dispatch state setup.
2228 - aco/gfx12: implement broadcast dmask shrink behavior
2285 - ci/bin: gql: Implement pagination
2314 - v3d: implement support for PIPE_CAP_NATIVE_FENCE_FD
2320 - v3dv: implement VK_KHR_shader_terminate_invocation
2321 - v3dv: implement VK_EXT_shader_demote_to_helper_invocation
2413 - dzn: Implement VK_MSFT_layered_driver
2467 - util: Re-implement getenv for Windows
2528 - intel/xe2+: Implement brw_wm_state_simd_width_for_ksp() on Xe2+.
2564 - intel/common/xe: Re implement xe_gem_read_render_timestamp() with xe_gem_read_correlate_cpu_gpu_t…
2639 - venus: implement vkGet[Device]ImageSparseMemoryRequirements
2673 - nvc0: implement PIPE_CAP_TIMER_RESOLUTION
2693 - rusticl: implement cl_khr_subgroup_shuffle and shuffle_relative
2743 - anv: Implement rudimentary VK_AMD_buffer_marker support
2771 - radv: Implement VK_KHR_ray_tracing_position_fetch
2892 - isl: implement Wa_22015614752
2899 - anv: implement undocumented tile cache flush requirements
3020 - radeonsi: implement gl_Layer in FS as a system value
3150 - winsys/amdgpu: implement explicit fence dependencies as sequence numbers
3218 - agx: Implement scratch load/store
3234 - nak: Implement VK_KHR_shader_terminate_invocation
3237 - nak: Rewrite nir_intrinsic_load_sample_pos and implement nir_intrinsic_load_barycentric_at_sample
3240 - nvk: Implement VK_KHR_fragment_shader_barycentric
3242 - nvk: Implement VK_EXT_primitives_generated_query
3245 - nak: sm50: Implement FFMA
3272 - virgl: Implement clear_render_target and clear_depth_stencil
3278 - v3dv: implement VK_EXT_multi_draw
3568 - aco: implement 16-bit fsign on GFX8
3569 - aco: implement 16-bit derivatives
3570 - aco: implement 16-bit fsat on GFX8
3589 - aco: implement msad_4x8
3590 - ac/llvm: implement msad_4x8
3623 - freedreno: Implement PIPE_CAP_TIMER_RESOLUTION
3748 - radv: implement VK_EXT_image_compression_control
3968 - d3d12: Implement H264 VUI Writer
3969 - d3d12: Implement HEVC VUI Writer
3970 - d3d12: Implement Intra Refresh for H264, HEVC, AV1
3972 - d3d12: Implement get_feedback with additional metadata
3986 - d3d12: Implement inserting optional new headers on each H264/HEVC IDR frame
3989 - d3d12: Implement get_feedback_fence for encode async waiting on pipe_feedback_fence
3990 - d3d12: Implement fence_get_win32_handle to get HANDLE from d3d12_fence
3992 - d3d12: Implement d3d12_video_encoder_get_encode_headers for out of band VPS, SPS, PPS
3996 - d3d12: Implement PIPE_VIDEO_FEEDBACK_METADATA_TYPE_AVERAGE_FRAME_QP
3998 - d3d12: Implement PIPE_VIDEO_CAP_ENC_H264_SUPPORTS_CABAC_ENCODE
4018 - d3d12: Implement Delta QP ROI In h264, hevc and av1 video encode
4023 - d3d12: Implement cap for PIPE_VIDEO_CAP_ENC_INTRA_REFRESH
4034 - egl: implement EGL_EXT_query_reset_notification_strategy
4054 - intel/tools/i965_asm: Implement gfx12 and gfx12.5 send/sendc
4079 - iris: implement Wa_18020335297
4081 - anv: implement Wa_18020335297
4082 - iris: implement dummy blit for Wa_16018063123
4083 - anv: implement dummy blit for Wa_16018063123
4094 - isl: implement Wa_14018471104
4113 - radv: Implement helpers for shader part caching.
4166 - glsl/nir: implement a nir based lower distance pass
4194 - radv: Implement buffer/image copies on transfer queues.
4196 - radv: Implement workaround for unaligned buffer/image copies.
4206 - radv: Implement barriers for transfer queues.
4207 - radv: Implement vkCmdFillBuffer on transfer queues.
4208 - radv: Implement vkCmdWriteTimestamp2 on transfer queues.
4209 - radv: Implement vkCmdWriteBufferMarker2AMD on transfer queues.
4210 - radv: Implement buffer copies on transfer queues.
4211 - radv: Implement vkCmdUpdateBuffer on transfer queues.
4220 - radv: Implement image copies on transfer queues.
4221 - radv: Implement T2T scanline copy workaround.
4345 - compiler: Implement num_mesh_vertices_per_primitive to match u_vertices_per_prim