Lines Matching full:fix
4 Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2
92 - dri/i915: Fix off-by-one in i830 clip region size.
96 - r200: fix fog coordinate emit
97 - radeon: fix fog coordinate emit
101 - llvmpipe: fix symbol conflict on Haiku
102 - svga: fix typedef conflicts on Haiku
108 - mesa: fix issues with texture border and array textures
109 - mesa: Fix valid texture target test in
111 - mesa: Fix the cause of piglit test fbo-array failure
112 - intel: Fix a case when mapping large texture fails
122 - mesa: fix error in \_mesa_format_matches_format_and_type() for RGB888
124 - vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
131 - mesa: fix/add error check in \_mesa_ColorMaterial()
132 - mesa: fix glMaterial / dlist bug
136 - glsl: Fix Android build
137 - main: Fix memory leak in \_mesa_make_extension_string()
148 - drisw: fix image stride calculation for 16-bit.
149 - intel: fix TFP at 16-bpp
153 - intel: fix null dereference processing HiZ buffer
154 - util: fix undefined behavior
155 - util: fix uninitialized table
156 - egl: fix uninitialized values
157 - st/vega: fix uninitialized values
158 - egl-static: fix printf warning
159 - i965: fix typo
165 - intel: Fix rendering from textures after RenderTexture().
166 - mesa: Fix handling of glCopyBufferSubData() for src == dst.
169 - mesa: Fix push/pop of multisample coverage invert.
172 - mesa: Fix display list handling for GL_ARB_draw_instanced.
173 - mesa: Fix display lists for draw_elements_base_vertex with
177 - i915: Fix piglit fbo-nodepth-test on i830.
181 - i965/vs: Fix up swizzle for dereference_array of matrices.
182 - glsl: Fix indentation of switch code.
186 - glsl: Fix assertion failure on handling switch on uint expressions.
208 - darwin: Fix an error message
224 - apple: Fix a use after free
233 - i965/fs: Fix FB writes that tried to use the non-existent m16
239 - i965: Fix GPU hangs in the dummy fragment shader.
244 - glsl: Fix broken constant expression handling for <, <=, >, and >=.
250 - i915: Fix i830 polygon stipple from PBOs.
257 - r300g/swtcl: fix polygon offset
258 - r300g/swtcl: fix crash when back color is present in vertex shader
274 - mesa: check_index_bounds off-by-one fix
283 - mesa: Fix memory leak in \_mesa_get_uniform_location.
284 - linker: Fix memory leak in count_uniform_size::visit_field.
285 - swrast: Fix memory leaks in blit_linear.
286 - ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
287 - mesa: Fix memory leak in generate_mipmap_compressed.
292 - i965: fix wrong cube/3D texture layout