Lines Matching refs:_matrixCompMult
2623 _matrixCompMult(always_available, &glsl_type_builtin_mat2), in create_builtins()
2624 _matrixCompMult(always_available, &glsl_type_builtin_mat3), in create_builtins()
2625 _matrixCompMult(always_available, &glsl_type_builtin_mat4), in create_builtins()
2626 _matrixCompMult(always_available, &glsl_type_builtin_mat2x3), in create_builtins()
2627 _matrixCompMult(always_available, &glsl_type_builtin_mat2x4), in create_builtins()
2628 _matrixCompMult(always_available, &glsl_type_builtin_mat3x2), in create_builtins()
2629 _matrixCompMult(always_available, &glsl_type_builtin_mat3x4), in create_builtins()
2630 _matrixCompMult(always_available, &glsl_type_builtin_mat4x2), in create_builtins()
2631 _matrixCompMult(always_available, &glsl_type_builtin_mat4x3), in create_builtins()
2632 _matrixCompMult(fp64, &glsl_type_builtin_dmat2), in create_builtins()
2633 _matrixCompMult(fp64, &glsl_type_builtin_dmat3), in create_builtins()
2634 _matrixCompMult(fp64, &glsl_type_builtin_dmat4), in create_builtins()
2635 _matrixCompMult(fp64, &glsl_type_builtin_dmat2x3), in create_builtins()
2636 _matrixCompMult(fp64, &glsl_type_builtin_dmat2x4), in create_builtins()
2637 _matrixCompMult(fp64, &glsl_type_builtin_dmat3x2), in create_builtins()
2638 _matrixCompMult(fp64, &glsl_type_builtin_dmat3x4), in create_builtins()
2639 _matrixCompMult(fp64, &glsl_type_builtin_dmat4x2), in create_builtins()
2640 _matrixCompMult(fp64, &glsl_type_builtin_dmat4x3), in create_builtins()
2641 _matrixCompMult(gpu_shader_half_float, &glsl_type_builtin_f16mat2), in create_builtins()
2642 _matrixCompMult(gpu_shader_half_float, &glsl_type_builtin_f16mat3), in create_builtins()
2643 _matrixCompMult(gpu_shader_half_float, &glsl_type_builtin_f16mat4), in create_builtins()
2644 _matrixCompMult(gpu_shader_half_float, &glsl_type_builtin_f16mat2x3), in create_builtins()
2645 _matrixCompMult(gpu_shader_half_float, &glsl_type_builtin_f16mat2x4), in create_builtins()
2646 _matrixCompMult(gpu_shader_half_float, &glsl_type_builtin_f16mat3x2), in create_builtins()
2647 _matrixCompMult(gpu_shader_half_float, &glsl_type_builtin_f16mat3x4), in create_builtins()
2648 _matrixCompMult(gpu_shader_half_float, &glsl_type_builtin_f16mat4x2), in create_builtins()
2649 _matrixCompMult(gpu_shader_half_float, &glsl_type_builtin_f16mat4x3), in create_builtins()
7231 builtin_builder::_matrixCompMult(builtin_available_predicate avail, const glsl_type *type) in _matrixCompMult() function in builtin_builder