Lines Matching refs:linker_error
33 linker_error(gl_shader_program *prog, const char *fmt, ...) in linker_error() function
78 linker_error(prog, "no shaders attached to the program\n"); in link_shaders_init()
201 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource()
282 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources()
317 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources()
331 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources()
341 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources()
346 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources()
354 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
364 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
394 …linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", glsl_get_type_n… in link_util_calculate_subroutine_compat()