Lines Matching full:maximum
41 /** Maximum modelview matrix stack depth */
44 /** Maximum projection matrix stack depth */
47 /** Maximum texture matrix stack depth */
50 /** Maximum attribute stack depth */
53 /** Maximum client attribute stack depth */
56 /** Maximum recursion depth of display list calls */
59 /** Maximum number of lights */
63 * Maximum number of user-defined clipping planes supported by any driver in
68 /** Maximum pixel map lookup table size */
71 /** Maximum number of auxillary color buffers */
74 /** Maximum order (degree) of curves */
77 /** Maximum Name stack depth */
81 /** Maximum name stack result number */
86 /** Maximum point size */
93 /** Maximum line width */
104 /** Maximum rectangular texture size - GL_NV_texture_rectangle */
108 * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array
127 /** Maximum number of viewports supported with ARB_viewport_array */
130 /** Maximum number of window rectangles supported with EXT_window_rectangles */
133 /** Maximum size for CVA. May be overridden by the drivers. */
299 * Maximum number of temporary vertices required for clipping.
306 /** For GL_ARB_sample_locations - maximum of SAMPLE_LOCATION_PIXEL_GRID_*_ARB */