Lines Matching refs:CurrentProgram
101 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in _mesa_update_allow_draw_out_of_order()
103 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; in _mesa_update_allow_draw_out_of_order()
105 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in _mesa_update_allow_draw_out_of_order()
107 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in _mesa_update_allow_draw_out_of_order()
109 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in _mesa_update_allow_draw_out_of_order()
198 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in update_program()
200 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; in update_program()
202 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in update_program()
204 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in update_program()
206 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in update_program()
208 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in update_program()
464 !ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] && /* GLSL*/ in update_fixed_func_program_usage()
470 !ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] && /* GLSL */ in update_fixed_func_program_usage()
706 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) in _mesa_update_vertex_processing_mode()