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Lines Matching full:audio

6 …ode from [OpenSL ES for Android](https://developer.android.com/ndk/guides/audio/opensl/opensl-for-…
13 …th an audio device capable of playing or recording audio samples. They also use a callback mechani…
17 …to reduce the amount of boilerplate code and guesswork associated with recording and playing audio.
25 OpenSL uses an audio engine object, created using `slCreateEngine`, to create other objects. Oboe's…
27 OpenSL uses audio player and audio recorder objects to communicate with audio devices. In Oboe an `…
29audio callback mechanism is a user-defined function which is called each time a buffer is enqueued…
42 <td>Audio engine (an <code>SLObjectItf</code>)
48 <td>Audio player
54 <td>Audio recorder
75 This is a container array which you can read audio data from when recording, or write data into whe…
87audio stream by constructing an `AudioStreamDataCallback` object. [Here's an example.](https://git…
92 In OpenSL you cannot specify the size of the internal buffers of the audio player/recorder because …
94 …mation it has about the current audio device to configure its buffer size. It will determine the o…
96 An audio stream's burst size, given by `AudioStream::getFramesPerBurst()`, is important because it …
104 …e-hood on older devices which does not provide the same information about audio devices, it still …
107 ## Audio stream properties
109 … various properties, including the sample rate and audio format, when opening an audio player or a…
120 …ample](https://github.com/google/oboe/blob/main/docs/FullGuide.md#set-the-audio-stream-configurati…
125 OpenSL has no mechanism, other than stopping callbacks, to indicate that an audio device has been d…
127audio stream and create a new stream with optimal properties for the current audio device ([more i…
135 Oboe audio streams only accept [PCM](https://en.wikipedia.org/wiki/Pulse-code_modulation) data in f…
137 Compressed audio, such as MP3, is not supported for a number of reasons but chiefly:
154 * Playing audio content from a file pathname or [URI](https://en.wikipedia.org/wiki/Uniform_Resou…
163 * Replace your audio player or recorder with an `AudioStream` created using an `AudioStreamBuilde…
164 * Use your value for `numBuffers` to set the audio stream's buffer size as a multiple of the burs…