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Lines Matching defs:GLboolean

28 pub type GLboolean = super::__gl_imports::raw::c_uchar;  typedef
1528 …it: types::GLuint, texture: types::GLuint, level: types::GLint, layered: types::GLboolean, layer: … in BindImageTexture()
1651 …pub unsafe fn ColorMask(red: types::GLboolean, green: types::GLboolean, blue: types::GLboolean, al… in ColorMask()
1654 …olorMaski(index: types::GLuint, r: types::GLboolean, g: types::GLboolean, b: types::GLboolean, a: … in ColorMaski()
1752 …s::GLenum, count: types::GLsizei, ids: *const types::GLuint, enabled: types::GLboolean) -> () { __… in DebugMessageControl()
1790 …pub unsafe fn DepthMask(flag: types::GLboolean) -> () { __gl_imports::mem::transmute::<_, extern "… in DepthMask()
1981 … GetBooleani_v(target: types::GLenum, index: types::GLuint, data: *mut types::GLboolean) -> () { _… in GetBooleani_v()
1983 …pub unsafe fn GetBooleanv(pname: types::GLenum, data: *mut types::GLboolean) -> () { __gl_imports:… in GetBooleanv()
2249 …pub unsafe fn GetnHistogram(target: types::GLenum, reset: types::GLboolean, format: types::GLenum,… in GetnHistogram()
2257 …pub unsafe fn GetnMinmax(target: types::GLenum, reset: types::GLboolean, format: types::GLenum, ty… in GetnMinmax()
2301 …pub unsafe fn IsBuffer(buffer: types::GLuint) -> types::GLboolean { __gl_imports::mem::transmute::… in IsBuffer()
2303 …pub unsafe fn IsEnabled(cap: types::GLenum) -> types::GLboolean { __gl_imports::mem::transmute::<_… in IsEnabled()
2306 …pub unsafe fn IsEnabledi(target: types::GLenum, index: types::GLuint) -> types::GLboolean { __gl_i… in IsEnabledi()
2309 …pub unsafe fn IsFramebuffer(framebuffer: types::GLuint) -> types::GLboolean { __gl_imports::mem::t… in IsFramebuffer()
2311 …pub unsafe fn IsProgram(program: types::GLuint) -> types::GLboolean { __gl_imports::mem::transmute… in IsProgram()
2313 …pub unsafe fn IsProgramPipeline(pipeline: types::GLuint) -> types::GLboolean { __gl_imports::mem::… in IsProgramPipeline()
2316 …pub unsafe fn IsQuery(id: types::GLuint) -> types::GLboolean { __gl_imports::mem::transmute::<_, e… in IsQuery()
2319 …pub unsafe fn IsRenderbuffer(renderbuffer: types::GLuint) -> types::GLboolean { __gl_imports::mem:… in IsRenderbuffer()
2321 …pub unsafe fn IsSampler(sampler: types::GLuint) -> types::GLboolean { __gl_imports::mem::transmute… in IsSampler()
2323 …pub unsafe fn IsShader(shader: types::GLuint) -> types::GLboolean { __gl_imports::mem::transmute::… in IsShader()
2326 …pub unsafe fn IsSync(sync: types::GLsync) -> types::GLboolean { __gl_imports::mem::transmute::<_, … in IsSync()
2328 …pub unsafe fn IsTexture(texture: types::GLuint) -> types::GLboolean { __gl_imports::mem::transmute… in IsTexture()
2331 …pub unsafe fn IsTransformFeedback(id: types::GLuint) -> types::GLboolean { __gl_imports::mem::tran… in IsTransformFeedback()
2334 …pub unsafe fn IsVertexArray(array: types::GLuint) -> types::GLboolean { __gl_imports::mem::transmu… in IsVertexArray()
2558 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix2dv()
2561 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix2fv()
2563 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix2x3dv()
2566 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix2x3fv()
2568 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix2x4dv()
2571 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix2x4fv()
2573 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix3dv()
2576 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix3fv()
2578 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix3x2dv()
2581 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix3x2fv()
2583 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix3x4dv()
2586 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix3x4fv()
2588 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix4dv()
2591 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix4fv()
2593 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix4x2dv()
2596 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix4x2fv()
2598 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix4x3dv()
2601 … types::GLuint, location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in ProgramUniformMatrix4x3fv()
2631 …pub unsafe fn SampleCoverage(value: types::GLfloat, invert: types::GLboolean) -> () { __gl_imports… in SampleCoverage()
2710 …Lenum, width: types::GLsizei, height: types::GLsizei, fixedsamplelocations: types::GLboolean) -> ( in TexImage2DMultisample()
2715 …sizei, height: types::GLsizei, depth: types::GLsizei, fixedsamplelocations: types::GLboolean) -> ( in TexImage3DMultisample()
2737 …Lenum, width: types::GLsizei, height: types::GLsizei, fixedsamplelocations: types::GLboolean) -> ( in TexStorage2DMultisample()
2743 …sizei, height: types::GLsizei, depth: types::GLsizei, fixedsamplelocations: types::GLboolean) -> ( in TexStorage3DMultisample()
2776 …Lenum, width: types::GLsizei, height: types::GLsizei, fixedsamplelocations: types::GLboolean) -> ( in TextureStorage2DMultisample()
2780 …sizei, height: types::GLsizei, depth: types::GLsizei, fixedsamplelocations: types::GLboolean) -> ( in TextureStorage3DMultisample()
2888 …niformMatrix2dv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix2dv()
2891 …niformMatrix2fv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix2fv()
2893 …formMatrix2x3dv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix2x3dv()
2896 …formMatrix2x3fv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix2x3fv()
2898 …formMatrix2x4dv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix2x4dv()
2901 …formMatrix2x4fv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix2x4fv()
2903 …niformMatrix3dv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix3dv()
2906 …niformMatrix3fv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix3fv()
2908 …formMatrix3x2dv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix3x2dv()
2911 …formMatrix3x2fv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix3x2fv()
2913 …formMatrix3x4dv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix3x4dv()
2916 …formMatrix3x4fv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix3x4fv()
2918 …niformMatrix4dv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix4dv()
2921 …niformMatrix4fv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix4fv()
2923 …formMatrix4x2dv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix4x2dv()
2926 …formMatrix4x2fv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix4x2fv()
2928 …formMatrix4x3dv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix4x3dv()
2931 …formMatrix4x3fv(location: types::GLint, count: types::GLsizei, transpose: types::GLboolean, value:… in UniformMatrix4x3fv()
2936 …pub unsafe fn UnmapBuffer(target: types::GLenum) -> types::GLboolean { __gl_imports::mem::transmut… in UnmapBuffer()
2938 …pub unsafe fn UnmapNamedBuffer(buffer: types::GLuint) -> types::GLboolean { __gl_imports::mem::tra… in UnmapNamedBuffer()
2952 …dex: types::GLuint, size: types::GLint, type_: types::GLenum, normalized: types::GLboolean, relati… in VertexArrayAttribFormat()
3079 …dex: types::GLuint, size: types::GLint, type_: types::GLenum, normalized: types::GLboolean, relati… in VertexAttribFormat()
3175 … VertexAttribP1ui(index: types::GLuint, type_: types::GLenum, normalized: types::GLboolean, value:… in VertexAttribP1ui()
3177 …VertexAttribP1uiv(index: types::GLuint, type_: types::GLenum, normalized: types::GLboolean, value:… in VertexAttribP1uiv()
3179 … VertexAttribP2ui(index: types::GLuint, type_: types::GLenum, normalized: types::GLboolean, value:… in VertexAttribP2ui()
3181 …VertexAttribP2uiv(index: types::GLuint, type_: types::GLenum, normalized: types::GLboolean, value:… in VertexAttribP2uiv()
3183 … VertexAttribP3ui(index: types::GLuint, type_: types::GLenum, normalized: types::GLboolean, value:… in VertexAttribP3ui()
3185 …VertexAttribP3uiv(index: types::GLuint, type_: types::GLenum, normalized: types::GLboolean, value:… in VertexAttribP3uiv()
3187 … VertexAttribP4ui(index: types::GLuint, type_: types::GLenum, normalized: types::GLboolean, value:… in VertexAttribP4ui()
3189 …VertexAttribP4uiv(index: types::GLuint, type_: types::GLenum, normalized: types::GLboolean, value:… in VertexAttribP4uiv()
3192 …dex: types::GLuint, size: types::GLint, type_: types::GLenum, normalized: types::GLboolean, stride… in VertexAttribPointer()