Lines Matching full:radius
26 constexpr int BlurKernelWidth(int radius) { return SkShaderBlurAlgorithm::KernelWidth(radius); } in BlurKernelWidth() argument
27 constexpr int BlurLinearKernelWidth(int radius) { in BlurLinearKernelWidth() argument
28 return SkShaderBlurAlgorithm::LinearKernelWidth(radius); in BlurLinearKernelWidth()
42 inline const SkRuntimeEffect* GetLinearBlur1DEffect(int radius) { in GetLinearBlur1DEffect() argument
43 return SkShaderBlurAlgorithm::GetLinearBlur1DEffect(radius); in GetLinearBlur1DEffect()
46 inline void Compute2DBlurKernel(SkSize sigma, SkISize radius, SkSpan<float> kernel) { in Compute2DBlurKernel() argument
47 SkShaderBlurAlgorithm::Compute2DBlurKernel(sigma, radius, kernel); in Compute2DBlurKernel()
51 SkISize radius, in Compute2DBlurKernel() argument
53 SkShaderBlurAlgorithm::Compute2DBlurKernel(sigma, radius, kernel); in Compute2DBlurKernel()
56 inline void Compute1DBlurKernel(float sigma, int radius, SkSpan<float> kernel) { in Compute1DBlurKernel() argument
57 SkShaderBlurAlgorithm::Compute1DBlurKernel(sigma, radius, kernel); in Compute1DBlurKernel()
60 inline void Compute2DBlurOffsets(SkISize radius, std::array<SkV4, kMaxBlurSamples/2>& offsets) { in Compute2DBlurOffsets() argument
61 SkShaderBlurAlgorithm::Compute2DBlurOffsets(radius, offsets); in Compute2DBlurOffsets()
65 int radius, in Compute1DBlurLinearKernel() argument
67 SkShaderBlurAlgorithm::Compute1DBlurLinearKernel(sigma, radius, offsetsAndKernel); in Compute1DBlurLinearKernel()
80 SkBitmap CreateCircleProfile(float sigma, float radius, int profileWidth);