Lines Matching defs:States
36 struct States : Memset<States> struct in sw::PixelProcessor
40 struct StencilOpState
62 States() in States() argument
68 uint64_t shaderID;
69 uint32_t pipelineLayoutIdentifier;
71 unsigned int numClipDistances;
72 unsigned int numCullDistances;
74 VkCompareOp depthCompareMode;
75 bool depthWriteEnable;
77 bool robustBufferAccess;
79 bool stencilActive;
80 StencilOpState frontStencil;
81 StencilOpState backStencil;
83 bool depthTestActive;
84 bool depthBoundsTestActive;
85 bool occlusionEnabled;
86 bool perspective;
88 vk::BlendState blendState[MAX_COLOR_BUFFERS];
90 unsigned int colorWriteMask;
91 vk::Format colorFormat[MAX_COLOR_BUFFERS];
92 unsigned int multiSampleCount;
93 unsigned int multiSampleMask;
94 bool enableMultiSampling;
95 bool alphaToCoverage;
96 bool centroid;
97 bool sampleShadingEnabled;
98 float minSampleShading;
99 float minDepthBounds;
100 float maxDepthBounds;
101 VkFrontFace frontFace;
102 vk::Format depthFormat;
103 bool depthBias;
104 bool depthClamp;
106 float minDepthClamp;
107 float maxDepthClamp;