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Lines Matching defs:interactive

36 … util_interactive_ensure_power_state(struct node *node, unsigned me, unsigned la, bool interactive,  in util_interactive_ensure_power_state()
64 static int power_status_give(struct node *node, unsigned me, unsigned la, bool interactive) in power_status_give()
85 static int power_status_report(struct node *node, unsigned me, unsigned la, bool interactive) in power_status_report()
107 static int one_touch_play_view_on(struct node *node, unsigned me, unsigned la, bool interactive, in one_touch_play_view_on()
139 …tic int one_touch_play_image_view_on(struct node *node, unsigned me, unsigned la, bool interactive) in one_touch_play_image_view_on()
144 …atic int one_touch_play_text_view_on(struct node *node, unsigned me, unsigned la, bool interactive) in one_touch_play_text_view_on()
149 …ic int one_touch_play_view_on_wakeup(struct node *node, unsigned me, unsigned la, bool interactive, in one_touch_play_view_on_wakeup()
166 … one_touch_play_image_view_on_wakeup(struct node *node, unsigned me, unsigned la, bool interactive) in one_touch_play_image_view_on_wakeup()
173 …t one_touch_play_text_view_on_wakeup(struct node *node, unsigned me, unsigned la, bool interactive) in one_touch_play_text_view_on_wakeup()
180 …ic int one_touch_play_view_on_change(struct node *node, unsigned me, unsigned la, bool interactive, in one_touch_play_view_on_change()
203 … one_touch_play_image_view_on_change(struct node *node, unsigned me, unsigned la, bool interactive) in one_touch_play_image_view_on_change()
210 …t one_touch_play_text_view_on_change(struct node *node, unsigned me, unsigned la, bool interactive) in one_touch_play_text_view_on_change()
217 …int one_touch_play_req_active_source(struct node *node, unsigned me, unsigned la, bool interactive) in one_touch_play_req_active_source()
321 static int standby_resume_standby(struct node *node, unsigned me, unsigned la, bool interactive) in standby_resume_standby()
358 …ic int standby_resume_standby_toggle(struct node *node, unsigned me, unsigned la, bool interactive) in standby_resume_standby_toggle()
406 … standby_resume_active_source_nowake(struct node *node, unsigned me, unsigned la, bool interactive) in standby_resume_active_source_nowake()
494 int standby_resume_wakeup(struct node *node, unsigned me, unsigned la, bool interactive) in standby_resume_wakeup()
521 …y_resume_wakeup_view_on(struct node *node, unsigned me, unsigned la, bool interactive, __u8 opcode) in standby_resume_wakeup_view_on()
567 … standby_resume_wakeup_image_view_on(struct node *node, unsigned me, unsigned la, bool interactive) in standby_resume_wakeup_image_view_on()
572 …t standby_resume_wakeup_text_view_on(struct node *node, unsigned me, unsigned la, bool interactive) in standby_resume_wakeup_text_view_on()
578 static int power_state_transitions(struct node *node, unsigned me, unsigned la, bool interactive) in power_state_transitions()
642 static int standby_resume_wakeup_deck(struct node *node, unsigned me, unsigned la, bool interactive in standby_resume_wakeup_deck()
676 …int standby_resume_wakeup_deck_eject(struct node *node, unsigned me, unsigned la, bool interactive) in standby_resume_wakeup_deck_eject()
681 … int standby_resume_wakeup_deck_play(struct node *node, unsigned me, unsigned la, bool interactive) in standby_resume_wakeup_deck_play()
686 static int standby_record(struct node *node, unsigned me, unsigned la, bool interactive, bool activ… in standby_record()
736 …tic int standby_record_active_source(struct node *node, unsigned me, unsigned la, bool interactive) in standby_record_active_source()
741 …c int standby_record_inactive_source(struct node *node, unsigned me, unsigned la, bool interactive) in standby_record_inactive_source()