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Lines Matching refs:m_v4l_fmt

72 	if (m_v4l_fmt.g_width() < 16 || m_v4l_fmt.g_frame_height() < 16)  in paintGL()
103 if (!supportedFmt(m_v4l_fmt.g_pixelformat())) { in paintGL()
105 m_v4l_fmt.g_pixelformat(), fcc2s(m_v4l_fmt.g_pixelformat()).c_str()); in paintGL()
116 if (!supportedFmt(m_v4l_fmt.g_pixelformat())) in paintGL()
119 switch (m_v4l_fmt.g_pixelformat()) { in paintGL()
124 render_YUY2(m_v4l_fmt.g_pixelformat()); in paintGL()
131 render_NV16(m_v4l_fmt.g_pixelformat()); in paintGL()
138 render_NV12(m_v4l_fmt.g_pixelformat()); in paintGL()
143 render_NV24(m_v4l_fmt.g_pixelformat()); in paintGL()
155 render_YUV(m_v4l_fmt.g_pixelformat()); in paintGL()
168 render_YUV_packed(m_v4l_fmt.g_pixelformat()); in paintGL()
187 render_Bayer(m_v4l_fmt.g_pixelformat()); in paintGL()
236 render_RGB(m_v4l_fmt.g_pixelformat()); in paintGL()
503 .arg(m_v4l_fmt.g_width()) in changeShader()
504 .arg(m_v4l_fmt.g_height()) in changeShader()
505 .arg(m_v4l_fmt.g_field()) in changeShader()
507 .arg(m_v4l_fmt.g_pixelformat()) in changeShader()
508 .arg(m_v4l_fmt.g_colorspace()) in changeShader()
509 .arg(m_accepts_srgb ? V4L2_XFER_FUNC_NONE : m_v4l_fmt.g_xfer_func()) in changeShader()
510 .arg(m_v4l_fmt.g_ycbcr_enc()) in changeShader()
511 .arg(m_v4l_fmt.g_quantization()) in changeShader()
513 .arg(m_v4l_fmt.g_hsv_enc()); in changeShader()
571 switch (m_v4l_fmt.g_pixelformat()) { in changeShader()
697 switch (m_v4l_fmt.g_pixelformat()) { in shader_YUV()
714 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_YUV()
720 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, m_v4l_fmt.g_width() / hdiv, m_v4l_fmt.g_height() / vdiv, 0, in shader_YUV()
726 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, m_v4l_fmt.g_width() / hdiv, m_v4l_fmt.g_height() / vdiv, 0, in shader_YUV()
738 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_NV12()
744 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, m_v4l_fmt.g_width(), m_v4l_fmt.g_height() / 2, 0, in shader_NV12()
756 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_NV24()
762 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_NV24()
774 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_NV16()
780 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_NV16()
790 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_v4l_fmt.g_width() / 2, m_v4l_fmt.g_height(), 0, in shader_YUY2()
805 switch (m_v4l_fmt.g_pixelformat()) { in shader_RGB()
809 glTexImage2D(GL_TEXTURE_2D, 0, internalFmt, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_RGB()
822 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA4, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_RGB()
831 glTexImage2D(GL_TEXTURE_2D, 0, internalFmt, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_RGB()
839 glTexImage2D(GL_TEXTURE_2D, 0, internalFmt, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_RGB()
844 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_RGB()
849 glTexImage2D(GL_TEXTURE_2D, 0, internalFmt, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_RGB()
855 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB565, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_RGB()
869 glTexImage2D(GL_TEXTURE_2D, 0, internalFmt, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_RGB()
873 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8UI, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_RGB()
881 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16UI, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_RGB()
888 …age2D(GL_TEXTURE_2D, 0, m_accepts_srgb ? GL_SRGB8 : GL_RGB8, m_v4l_fmt.g_width(), m_v4l_fmt.g_heig… in shader_RGB()
903 switch (m_v4l_fmt.g_pixelformat()) { in shader_Bayer()
908 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8UI, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_Bayer()
923 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16UI, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_Bayer()
938 switch (m_v4l_fmt.g_pixelformat()) { in shader_YUV_packed()
940 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_YUV_packed()
945 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA4, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_YUV_packed()
950 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB565, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_YUV_packed()
960 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, in shader_YUV_packed()
980 idxU = m_v4l_fmt.g_width() * m_v4l_fmt.g_height(); in render_YUV()
989 idxU = m_v4l_fmt.g_width() * m_v4l_fmt.g_height(); in render_YUV()
993 idxV = m_v4l_fmt.g_width() * m_v4l_fmt.g_height(); in render_YUV()
1000 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_YUV()
1010 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width() / hdiv, m_v4l_fmt.g_height() / vdiv, in render_YUV()
1016 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width() / hdiv, m_v4l_fmt.g_height() / vdiv, in render_YUV()
1022 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width() / hdiv, m_v4l_fmt.g_height() / vdiv, in render_YUV()
1034 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width() / hdiv, m_v4l_fmt.g_height() / vdiv, in render_YUV()
1040 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width() / hdiv, m_v4l_fmt.g_height() / vdiv, in render_YUV()
1046 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width() / hdiv, m_v4l_fmt.g_height() / vdiv, in render_YUV()
1057 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_NV12()
1066 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height() / 2, in render_NV12()
1068 m_curData[0] ? m_curData[0] + m_v4l_fmt.g_width() * m_v4l_fmt.g_height() : NULL); in render_NV12()
1072 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height() / 2, in render_NV12()
1083 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline()); in render_NV24()
1084 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_NV24()
1090 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline()); in render_NV24()
1091 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_NV24()
1093 m_curData[0] ? m_curData[0] + m_v4l_fmt.g_sizeimage() / 3 : NULL); in render_NV24()
1101 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline()); in render_NV16()
1102 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_NV16()
1111 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_NV16()
1113 m_curData[0] ? m_curData[0] + m_v4l_fmt.g_sizeimage() / 2 : NULL); in render_NV16()
1117 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_NV16()
1129 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline() / 4); in render_YUY2()
1130 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width() / 2, m_v4l_fmt.g_height(), in render_YUY2()
1143 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline()); in render_RGB()
1144 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_RGB()
1157 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline() / 2); in render_RGB()
1158 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_RGB()
1163 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline()); in render_RGB()
1164 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_RGB()
1172 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline() / 2); in render_RGB()
1173 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_RGB()
1177 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline() / 2); in render_RGB()
1178 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_RGB()
1187 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline() / 2); in render_RGB()
1188 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_RGB()
1195 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline() / 2); in render_RGB()
1200 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_RGB()
1209 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline() / 2); in render_RGB()
1210 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_RGB()
1215 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline() / 2); in render_RGB()
1216 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_RGB()
1221 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline() / 2); in render_RGB()
1226 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_RGB()
1242 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline() / 4); in render_RGB()
1243 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_RGB()
1247 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline() / 4); in render_RGB()
1248 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_RGB()
1256 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline() / 3); in render_RGB()
1257 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_RGB()
1275 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline()); in render_Bayer()
1276 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_Bayer()
1291 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_v4l_fmt.g_bytesperline() / 2); in render_Bayer()
1292 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_Bayer()
1306 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_YUV_packed()
1311 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_YUV_packed()
1316 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_YUV_packed()
1327 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), in render_YUV_packed()