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Lines Matching refs:renderNodes

52     std::vector<sp<RenderNode>> renderNodes;  in RENDERTHREAD_TEST()  local
53 renderNodes.push_back(redNode); in RENDERTHREAD_TEST()
60 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_TEST()
75 std::vector<sp<RenderNode>> renderNodes; in RENDERTHREAD_TEST() local
76 renderNodes.push_back(halfGreenNode); in RENDERTHREAD_TEST()
82 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, true, contentDrawBounds, surface, in RENDERTHREAD_TEST()
86 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, false, contentDrawBounds, surface, in RENDERTHREAD_TEST()
99 std::vector<sp<RenderNode>> renderNodes; in RENDERTHREAD_TEST() local
100 renderNodes.push_back(redNode); in RENDERTHREAD_TEST()
106 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, true, contentDrawBounds, surface, in RENDERTHREAD_TEST()
166 std::vector<sp<RenderNode>> renderNodes; in RENDERTHREAD_TEST() local
167 renderNodes.push_back(whiteNode); in RENDERTHREAD_TEST()
179 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_TEST()
184 renderNodes.push_back(whiteNode); in RENDERTHREAD_TEST()
185 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_TEST()
190 renderNodes.push_back(whiteNode); in RENDERTHREAD_TEST()
191 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_TEST()
196 renderNodes.push_back(whiteNode); in RENDERTHREAD_TEST()
197 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_TEST()
202 renderNodes.push_back(whiteNode); in RENDERTHREAD_TEST()
203 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_TEST()
208 renderNodes.push_back(whiteNode); in RENDERTHREAD_TEST()
209 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_TEST()
429 std::vector<sp<RenderNode>> renderNodes; in RENDERTHREAD_TEST() local
430 renderNodes.push_back(redNode); in RENDERTHREAD_TEST()
434 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_TEST()
441 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_TEST()
447 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_TEST()