Lines Matching defs:program
1944 void GL2Encoder::updateProgramInfoAfterLink(GLuint program) { in updateProgramInfoAfterLink()
1999 void GL2Encoder::s_glLinkProgram(void* self, GLuint program) { in s_glLinkProgram()
2015 #define VALIDATE_PROGRAM_NAME(program) \ argument
2023 #define VALIDATE_PROGRAM_NAME_RET(program, ret) \ argument
2039 void GL2Encoder::s_glDeleteProgram(void *self, GLuint program) in s_glDeleteProgram()
2050 void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) in s_glGetUniformiv()
2060 void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) in s_glGetUniformfv()
2074 GLuint program = ctx->m_glCreateProgram_enc(self); in s_glCreateProgram() local
2094 void GL2Encoder::s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, in s_glGetAttachedShaders()
2138 void GL2Encoder::s_glGetProgramInfoLog(void *self, GLuint program, GLsizei bufsize, in s_glGetProgramInfoLog()
2163 void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) in s_glAttachShader()
2180 void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) in s_glDetachShader()
2211 int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name) in s_glGetUniformLocation()
2253 void GL2Encoder::updateHostTexture2DBindingsFromProgramData(GLuint program) { in updateHostTexture2DBindingsFromProgramData()
2278 void GL2Encoder::s_glUseProgram(void *self, GLuint program) in s_glUseProgram()
3956 void GL2Encoder::s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLch… in s_glGetUniformIndices()
4076 void GL2Encoder::s_glGetUniformuiv(void* self, GLuint program, GLint location, GLuint* params) { in s_glGetUniformuiv()
4086 void GL2Encoder::s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, … in s_glGetActiveUniformBlockiv()
4313 void GL2Encoder::s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const cha… in s_glTransformFeedbackVaryings()
4966 std::optional<ProgramBinaryInfo> GL2Encoder::getProgramBinary(GLuint program) { in getProgramBinary()
5013 void GL2Encoder::getProgramBinaryLength(GLuint program, GLint* outLength) { in getProgramBinaryLength()
5031 void GL2Encoder::s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length,… in s_glGetProgramBinary()
5053 void GL2Encoder::s_glProgramBinary(void* self, GLuint program, GLenum binaryFormat, in s_glProgramBinary()
5634 void GL2Encoder::s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program) { in s_glActiveShaderProgram()
5723 void GL2Encoder::s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0) in s_glProgramUniform1f()
5729 void GL2Encoder::s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform1fv()
5735 void GL2Encoder::s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0) in s_glProgramUniform1i()
5753 void GL2Encoder::s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform1iv()
5759 void GL2Encoder::s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0) in s_glProgramUniform1ui()
5777 void GL2Encoder::s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform1uiv()
5783 void GL2Encoder::s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform2f()
5789 void GL2Encoder::s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform2fv()
5795 void GL2Encoder::s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform2i()
5801 void GL2Encoder::s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform2iv()
5807 void GL2Encoder::s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint… in s_glProgramUniform2ui()
5813 void GL2Encoder::s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform2uiv()
5819 void GL2Encoder::s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform3f()
5825 void GL2Encoder::s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform3fv()
5831 void GL2Encoder::s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform3i()
5837 void GL2Encoder::s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform3iv()
5843 void GL2Encoder::s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint … in s_glProgramUniform3ui()
5849 void GL2Encoder::s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform3uiv()
5855 void GL2Encoder::s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform4f()
5861 void GL2Encoder::s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform4fv()
5867 void GL2Encoder::s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform4i()
5873 void GL2Encoder::s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform4iv()
5879 void GL2Encoder::s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint … in s_glProgramUniform4ui()
5885 void GL2Encoder::s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform4uiv()
5891 void GL2Encoder::s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix2fv()
5897 void GL2Encoder::s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix2x3fv()
5903 void GL2Encoder::s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix2x4fv()
5909 void GL2Encoder::s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix3fv()
5915 void GL2Encoder::s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix3x2fv()
5921 void GL2Encoder::s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix3x4fv()
5927 void GL2Encoder::s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix4fv()
5933 void GL2Encoder::s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix4x2fv()
5939 void GL2Encoder::s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix4x3fv()
5945 void GL2Encoder::s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value) { in s_glProgramParameteri()
5953 …id GL2Encoder::s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program) in s_glUseProgramStages()
6000 void GL2Encoder::s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLui… in s_glGetProgramResourceiv()
6022 GLuint GL2Encoder::s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface,… in s_glGetProgramResourceIndex()
6027 GLint GL2Encoder::s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterfac… in s_glGetProgramResourceLocation()
6032 void GL2Encoder::s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GL… in s_glGetProgramResourceName()
6229 void GL2Encoder::s_glGetnUniformfvEXT(void *self, GLuint program, GLint location, in s_glGetnUniformfvEXT()
6237 void GL2Encoder::s_glGetnUniformivEXT(void *self, GLuint program, GLint location, in s_glGetnUniformivEXT()
6457 void GL2Encoder::s_glValidateProgram(void* self, GLuint program ) { in s_glValidateProgram()
6526 int GL2Encoder::s_glGetAttribLocation(void *self , GLuint program, const GLchar* name) { in s_glGetAttribLocation()
6541 void GL2Encoder::s_glBindAttribLocation(void *self , GLuint program, GLuint index, const GLchar* na… in s_glBindAttribLocation()
6557 void GL2Encoder::s_glUniformBlockBinding(void *self , GLuint program, GLuint uniformBlockIndex, GLu… in s_glUniformBlockBinding()
6570 void GL2Encoder::s_glGetTransformFeedbackVarying(void *self , GLuint program, GLuint index, GLsizei… in s_glGetTransformFeedbackVarying()
6796 void GL2Encoder::s_glGetProgramiv(void *self , GLuint program, GLenum pname, GLint* params) { in s_glGetProgramiv()
6808 void GL2Encoder::s_glGetActiveUniform(void *self , GLuint program, GLuint index, GLsizei bufsize, G… in s_glGetActiveUniform()
6815 void GL2Encoder::s_glGetActiveUniformsiv(void *self , GLuint program, GLsizei uniformCount, const G… in s_glGetActiveUniformsiv()
6827 void GL2Encoder::s_glGetActiveUniformBlockName(void *self , GLuint program, GLuint uniformBlockInde… in s_glGetActiveUniformBlockName()
6835 void GL2Encoder::s_glGetActiveAttrib(void *self , GLuint program, GLuint index, GLsizei bufsize, GL… in s_glGetActiveAttrib()
6883 GLint GL2Encoder::s_glGetFragDataLocation (void *self , GLuint program, const char* name) { in s_glGetFragDataLocation()