Lines Matching refs:alloc
45 buf = stream->alloc(totalSize); in glActiveTexture_enc()
72 buf = stream->alloc(totalSize); in glAttachShader_enc()
101 buf = stream->alloc(totalSize); in glBindAttribLocation_enc()
131 buf = stream->alloc(totalSize); in glBindBuffer_enc()
159 buf = stream->alloc(totalSize); in glBindFramebuffer_enc()
187 buf = stream->alloc(totalSize); in glBindRenderbuffer_enc()
215 buf = stream->alloc(totalSize); in glBindTexture_enc()
243 buf = stream->alloc(totalSize); in glBlendColor_enc()
273 buf = stream->alloc(totalSize); in glBlendEquation_enc()
300 buf = stream->alloc(totalSize); in glBlendEquationSeparate_enc()
328 buf = stream->alloc(totalSize); in glBlendFunc_enc()
356 buf = stream->alloc(totalSize); in glBlendFuncSeparate_enc()
387 buf = stream->alloc(8 + 4 + 4); in glBufferData_enc()
403 buf = stream->alloc(4); in glBufferData_enc()
408 buf = stream->alloc(checksumSize); in glBufferData_enc()
429 buf = stream->alloc(8 + 4 + 4 + 4); in glBufferSubData_enc()
446 buf = stream->alloc(checksumSize); in glBufferSubData_enc()
466 buf = stream->alloc(totalSize); in glCheckFramebufferStatus_enc()
508 buf = stream->alloc(totalSize); in glClear_enc()
535 buf = stream->alloc(totalSize); in glClearColor_enc()
565 buf = stream->alloc(totalSize); in glClearDepthf_enc()
592 buf = stream->alloc(totalSize); in glClearStencil_enc()
619 buf = stream->alloc(totalSize); in glColorMask_enc()
649 buf = stream->alloc(totalSize); in glCompileShader_enc()
677 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4); in glCompressedTexImage2D_enc()
698 buf = stream->alloc(checksumSize); in glCompressedTexImage2D_enc()
719 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); in glCompressedTexSubImage2D_enc()
741 buf = stream->alloc(checksumSize); in glCompressedTexSubImage2D_enc()
761 buf = stream->alloc(totalSize); in glCopyTexImage2D_enc()
795 buf = stream->alloc(totalSize); in glCopyTexSubImage2D_enc()
829 buf = stream->alloc(totalSize); in glCreateProgram_enc()
870 buf = stream->alloc(totalSize); in glCreateShader_enc()
912 buf = stream->alloc(totalSize); in glCullFace_enc()
940 buf = stream->alloc(totalSize); in glDeleteBuffers_enc()
970 buf = stream->alloc(totalSize); in glDeleteFramebuffers_enc()
999 buf = stream->alloc(totalSize); in glDeleteProgram_enc()
1027 buf = stream->alloc(totalSize); in glDeleteRenderbuffers_enc()
1056 buf = stream->alloc(totalSize); in glDeleteShader_enc()
1084 buf = stream->alloc(totalSize); in glDeleteTextures_enc()
1113 buf = stream->alloc(totalSize); in glDepthFunc_enc()
1140 buf = stream->alloc(totalSize); in glDepthMask_enc()
1167 buf = stream->alloc(totalSize); in glDepthRangef_enc()
1195 buf = stream->alloc(totalSize); in glDetachShader_enc()
1223 buf = stream->alloc(totalSize); in glDisable_enc()
1250 buf = stream->alloc(totalSize); in glDisableVertexAttribArray_enc()
1277 buf = stream->alloc(totalSize); in glDrawArrays_enc()
1306 buf = stream->alloc(totalSize); in glEnable_enc()
1333 buf = stream->alloc(totalSize); in glEnableVertexAttribArray_enc()
1360 buf = stream->alloc(totalSize); in glFinish_enc()
1386 buf = stream->alloc(totalSize); in glFlush_enc()
1412 buf = stream->alloc(totalSize); in glFramebufferRenderbuffer_enc()
1442 buf = stream->alloc(totalSize); in glFramebufferTexture2D_enc()
1473 buf = stream->alloc(totalSize); in glFrontFace_enc()
1501 buf = stream->alloc(totalSize); in glGenBuffers_enc()
1541 buf = stream->alloc(totalSize); in glGenerateMipmap_enc()
1569 buf = stream->alloc(totalSize); in glGenFramebuffers_enc()
1610 buf = stream->alloc(totalSize); in glGenRenderbuffers_enc()
1651 buf = stream->alloc(totalSize); in glGenTextures_enc()
1695 buf = stream->alloc(totalSize); in glGetActiveAttrib_enc()
1758 buf = stream->alloc(totalSize); in glGetActiveUniform_enc()
1819 buf = stream->alloc(totalSize); in glGetAttachedShaders_enc()
1866 buf = stream->alloc(totalSize); in glGetAttribLocation_enc()
1911 buf = stream->alloc(totalSize); in glGetBooleanv_enc()
1952 buf = stream->alloc(totalSize); in glGetBufferParameteriv_enc()
1993 buf = stream->alloc(totalSize); in glGetError_enc()
2035 buf = stream->alloc(totalSize); in glGetFloatv_enc()
2076 buf = stream->alloc(totalSize); in glGetFramebufferAttachmentParameteriv_enc()
2119 buf = stream->alloc(totalSize); in glGetIntegerv_enc()
2160 buf = stream->alloc(totalSize); in glGetProgramiv_enc()
2203 buf = stream->alloc(totalSize); in glGetProgramInfoLog_enc()
2250 buf = stream->alloc(totalSize); in glGetRenderbufferParameteriv_enc()
2292 buf = stream->alloc(totalSize); in glGetShaderiv_enc()
2335 buf = stream->alloc(totalSize); in glGetShaderInfoLog_enc()
2383 buf = stream->alloc(totalSize); in glGetShaderPrecisionFormat_enc()
2429 buf = stream->alloc(totalSize); in glGetShaderSource_enc()
2476 buf = stream->alloc(totalSize); in glGetTexParameterfv_enc()
2518 buf = stream->alloc(totalSize); in glGetTexParameteriv_enc()
2560 buf = stream->alloc(totalSize); in glGetUniformfv_enc()
2602 buf = stream->alloc(totalSize); in glGetUniformiv_enc()
2644 buf = stream->alloc(totalSize); in glGetUniformLocation_enc()
2689 buf = stream->alloc(totalSize); in glGetVertexAttribfv_enc()
2731 buf = stream->alloc(totalSize); in glGetVertexAttribiv_enc()
2772 buf = stream->alloc(totalSize); in glHint_enc()
2800 buf = stream->alloc(totalSize); in glIsBuffer_enc()
2842 buf = stream->alloc(totalSize); in glIsEnabled_enc()
2884 buf = stream->alloc(totalSize); in glIsFramebuffer_enc()
2926 buf = stream->alloc(totalSize); in glIsProgram_enc()
2968 buf = stream->alloc(totalSize); in glIsRenderbuffer_enc()
3010 buf = stream->alloc(totalSize); in glIsShader_enc()
3052 buf = stream->alloc(totalSize); in glIsTexture_enc()
3094 buf = stream->alloc(totalSize); in glLineWidth_enc()
3121 buf = stream->alloc(totalSize); in glLinkProgram_enc()
3148 buf = stream->alloc(totalSize); in glPixelStorei_enc()
3176 buf = stream->alloc(totalSize); in glPolygonOffset_enc()
3205 buf = stream->alloc(totalSize); in glReadPixels_enc()
3250 buf = stream->alloc(totalSize); in glReleaseShaderCompiler_enc()
3276 buf = stream->alloc(totalSize); in glRenderbufferStorage_enc()
3306 buf = stream->alloc(totalSize); in glSampleCoverage_enc()
3334 buf = stream->alloc(totalSize); in glScissor_enc()
3364 buf = stream->alloc(totalSize); in glStencilFunc_enc()
3393 buf = stream->alloc(totalSize); in glStencilFuncSeparate_enc()
3423 buf = stream->alloc(totalSize); in glStencilMask_enc()
3450 buf = stream->alloc(totalSize); in glStencilMaskSeparate_enc()
3478 buf = stream->alloc(totalSize); in glStencilOp_enc()
3507 buf = stream->alloc(totalSize); in glStencilOpSeparate_enc()
3538 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); in glTexImage2D_enc()
3560 buf = stream->alloc(checksumSize); in glTexImage2D_enc()
3580 buf = stream->alloc(totalSize); in glTexParameterf_enc()
3610 buf = stream->alloc(totalSize); in glTexParameterfv_enc()
3640 buf = stream->alloc(totalSize); in glTexParameteri_enc()
3670 buf = stream->alloc(totalSize); in glTexParameteriv_enc()
3701 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); in glTexSubImage2D_enc()
3723 buf = stream->alloc(checksumSize); in glTexSubImage2D_enc()
3743 buf = stream->alloc(totalSize); in glUniform1f_enc()
3772 buf = stream->alloc(totalSize); in glUniform1fv_enc()
3802 buf = stream->alloc(totalSize); in glUniform1i_enc()
3831 buf = stream->alloc(totalSize); in glUniform1iv_enc()
3861 buf = stream->alloc(totalSize); in glUniform2f_enc()
3891 buf = stream->alloc(totalSize); in glUniform2fv_enc()
3921 buf = stream->alloc(totalSize); in glUniform2i_enc()
3951 buf = stream->alloc(totalSize); in glUniform2iv_enc()
3981 buf = stream->alloc(totalSize); in glUniform3f_enc()
4012 buf = stream->alloc(totalSize); in glUniform3fv_enc()
4042 buf = stream->alloc(totalSize); in glUniform3i_enc()
4073 buf = stream->alloc(totalSize); in glUniform3iv_enc()
4103 buf = stream->alloc(totalSize); in glUniform4f_enc()
4135 buf = stream->alloc(totalSize); in glUniform4fv_enc()
4165 buf = stream->alloc(totalSize); in glUniform4i_enc()
4197 buf = stream->alloc(totalSize); in glUniform4iv_enc()
4228 buf = stream->alloc(totalSize); in glUniformMatrix2fv_enc()
4260 buf = stream->alloc(totalSize); in glUniformMatrix3fv_enc()
4292 buf = stream->alloc(totalSize); in glUniformMatrix4fv_enc()
4323 buf = stream->alloc(totalSize); in glUseProgram_enc()
4350 buf = stream->alloc(totalSize); in glValidateProgram_enc()
4377 buf = stream->alloc(totalSize); in glVertexAttrib1f_enc()
4406 buf = stream->alloc(totalSize); in glVertexAttrib1fv_enc()
4435 buf = stream->alloc(totalSize); in glVertexAttrib2f_enc()
4465 buf = stream->alloc(totalSize); in glVertexAttrib2fv_enc()
4494 buf = stream->alloc(totalSize); in glVertexAttrib3f_enc()
4525 buf = stream->alloc(totalSize); in glVertexAttrib3fv_enc()
4554 buf = stream->alloc(totalSize); in glVertexAttrib4f_enc()
4586 buf = stream->alloc(totalSize); in glVertexAttrib4fv_enc()
4615 buf = stream->alloc(totalSize); in glViewport_enc()
4645 buf = stream->alloc(totalSize); in glEGLImageTargetTexture2DOES_enc()
4673 buf = stream->alloc(totalSize); in glEGLImageTargetRenderbufferStorageOES_enc()
4701 buf = stream->alloc(totalSize); in glUnmapBufferOES_enc()
4744 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); in glTexImage3DOES_enc()
4767 buf = stream->alloc(checksumSize); in glTexImage3DOES_enc()
4788 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); in glTexSubImage3DOES_enc()
4812 buf = stream->alloc(checksumSize); in glTexSubImage3DOES_enc()
4832 buf = stream->alloc(totalSize); in glCopyTexSubImage3DOES_enc()
4868 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); in glCompressedTexImage3DOES_enc()
4890 buf = stream->alloc(checksumSize); in glCompressedTexImage3DOES_enc()
4911 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); in glCompressedTexSubImage3DOES_enc()
4935 buf = stream->alloc(checksumSize); in glCompressedTexSubImage3DOES_enc()
4955 buf = stream->alloc(totalSize); in glFramebufferTexture3DOES_enc()
4987 buf = stream->alloc(totalSize); in glBindVertexArrayOES_enc()
5015 buf = stream->alloc(totalSize); in glDeleteVertexArraysOES_enc()
5045 buf = stream->alloc(totalSize); in glGenVertexArraysOES_enc()
5085 buf = stream->alloc(totalSize); in glIsVertexArrayOES_enc()
5128 buf = stream->alloc(totalSize); in glDiscardFramebufferEXT_enc()
5159 buf = stream->alloc(totalSize); in glVertexAttribPointerData_enc()
5193 buf = stream->alloc(totalSize); in glVertexAttribPointerOffset_enc()
5225 buf = stream->alloc(totalSize); in glDrawElementsOffset_enc()
5256 buf = stream->alloc(totalSize); in glDrawElementsData_enc()
5289 buf = stream->alloc(totalSize); in glGetCompressedTextureFormats_enc()
5330 buf = stream->alloc(totalSize); in glShaderString_enc()
5360 buf = stream->alloc(totalSize); in glFinishRoundTrip_enc()
5402 buf = stream->alloc(totalSize); in glGenVertexArrays_enc()
5442 buf = stream->alloc(totalSize); in glBindVertexArray_enc()
5470 buf = stream->alloc(totalSize); in glDeleteVertexArrays_enc()
5499 buf = stream->alloc(totalSize); in glIsVertexArray_enc()
5542 buf = stream->alloc(totalSize); in glMapBufferRangeAEMU_enc()
5589 buf = stream->alloc(totalSize); in glUnmapBufferAEMU_enc()
5635 buf = stream->alloc(totalSize); in glFlushMappedBufferRangeAEMU_enc()
5667 buf = stream->alloc(totalSize); in glReadPixelsOffsetAEMU_enc()
5700 buf = stream->alloc(totalSize); in glCompressedTexImage2DOffsetAEMU_enc()
5734 buf = stream->alloc(totalSize); in glCompressedTexSubImage2DOffsetAEMU_enc()
5769 buf = stream->alloc(totalSize); in glTexImage2DOffsetAEMU_enc()
5804 buf = stream->alloc(totalSize); in glTexSubImage2DOffsetAEMU_enc()
5839 buf = stream->alloc(totalSize); in glBindBufferRange_enc()
5870 buf = stream->alloc(totalSize); in glBindBufferBase_enc()
5899 buf = stream->alloc(totalSize); in glCopyBufferSubData_enc()
5932 buf = stream->alloc(totalSize); in glClearBufferiv_enc()
5963 buf = stream->alloc(totalSize); in glClearBufferuiv_enc()
5994 buf = stream->alloc(totalSize); in glClearBufferfv_enc()
6024 buf = stream->alloc(totalSize); in glClearBufferfi_enc()
6054 buf = stream->alloc(totalSize); in glUniformBlockBinding_enc()
6084 buf = stream->alloc(totalSize); in glGetUniformBlockIndex_enc()
6130 buf = stream->alloc(totalSize); in glGetUniformIndicesAEMU_enc()
6175 buf = stream->alloc(totalSize); in glGetActiveUniformBlockiv_enc()
6219 buf = stream->alloc(totalSize); in glGetActiveUniformBlockName_enc()
6268 buf = stream->alloc(totalSize); in glUniform1ui_enc()
6296 buf = stream->alloc(totalSize); in glUniform2ui_enc()
6325 buf = stream->alloc(totalSize); in glUniform3ui_enc()
6355 buf = stream->alloc(totalSize); in glUniform4ui_enc()
6387 buf = stream->alloc(totalSize); in glUniform1uiv_enc()
6418 buf = stream->alloc(totalSize); in glUniform2uiv_enc()
6449 buf = stream->alloc(totalSize); in glUniform3uiv_enc()
6480 buf = stream->alloc(totalSize); in glUniform4uiv_enc()
6511 buf = stream->alloc(totalSize); in glUniformMatrix2x3fv_enc()
6543 buf = stream->alloc(totalSize); in glUniformMatrix3x2fv_enc()
6575 buf = stream->alloc(totalSize); in glUniformMatrix2x4fv_enc()
6607 buf = stream->alloc(totalSize); in glUniformMatrix4x2fv_enc()
6639 buf = stream->alloc(totalSize); in glUniformMatrix3x4fv_enc()
6671 buf = stream->alloc(totalSize); in glUniformMatrix4x3fv_enc()
6703 buf = stream->alloc(totalSize); in glGetUniformuiv_enc()
6746 buf = stream->alloc(totalSize); in glGetActiveUniformsiv_enc()
6790 buf = stream->alloc(totalSize); in glVertexAttribI4i_enc()
6821 buf = stream->alloc(totalSize); in glVertexAttribI4ui_enc()
6853 buf = stream->alloc(totalSize); in glVertexAttribI4iv_enc()
6883 buf = stream->alloc(totalSize); in glVertexAttribI4uiv_enc()
6912 buf = stream->alloc(totalSize); in glVertexAttribIPointerOffsetAEMU_enc()
6944 buf = stream->alloc(totalSize); in glVertexAttribIPointerDataAEMU_enc()
6978 buf = stream->alloc(totalSize); in glGetVertexAttribIiv_enc()
7020 buf = stream->alloc(totalSize); in glGetVertexAttribIuiv_enc()
7061 buf = stream->alloc(totalSize); in glVertexAttribDivisor_enc()
7089 buf = stream->alloc(totalSize); in glDrawArraysInstanced_enc()
7120 buf = stream->alloc(totalSize); in glDrawElementsInstancedDataAEMU_enc()
7153 buf = stream->alloc(totalSize); in glDrawElementsInstancedOffsetAEMU_enc()
7185 buf = stream->alloc(totalSize); in glDrawRangeElementsDataAEMU_enc()
7219 buf = stream->alloc(totalSize); in glDrawRangeElementsOffsetAEMU_enc()
7251 buf = stream->alloc(totalSize); in glFenceSyncAEMU_enc()
7294 buf = stream->alloc(totalSize); in glClientWaitSyncAEMU_enc()
7338 buf = stream->alloc(totalSize); in glWaitSyncAEMU_enc()
7367 buf = stream->alloc(totalSize); in glDeleteSyncAEMU_enc()
7394 buf = stream->alloc(totalSize); in glIsSyncAEMU_enc()
7438 buf = stream->alloc(totalSize); in glGetSyncivAEMU_enc()
7486 buf = stream->alloc(totalSize); in glDrawBuffers_enc()
7515 buf = stream->alloc(totalSize); in glReadBuffer_enc()
7542 buf = stream->alloc(totalSize); in glBlitFramebuffer_enc()
7579 buf = stream->alloc(totalSize); in glInvalidateFramebuffer_enc()
7610 buf = stream->alloc(totalSize); in glInvalidateSubFramebuffer_enc()
7644 buf = stream->alloc(totalSize); in glFramebufferTextureLayer_enc()
7675 buf = stream->alloc(totalSize); in glRenderbufferStorageMultisample_enc()
7706 buf = stream->alloc(totalSize); in glTexStorage2D_enc()
7738 buf = stream->alloc(totalSize); in glGetInternalformativ_enc()
7781 buf = stream->alloc(totalSize); in glBeginTransformFeedback_enc()
7808 buf = stream->alloc(totalSize); in glEndTransformFeedback_enc()
7835 buf = stream->alloc(totalSize); in glGenTransformFeedbacks_enc()
7876 buf = stream->alloc(totalSize); in glDeleteTransformFeedbacks_enc()
7905 buf = stream->alloc(totalSize); in glBindTransformFeedback_enc()
7933 buf = stream->alloc(totalSize); in glPauseTransformFeedback_enc()
7959 buf = stream->alloc(totalSize); in glResumeTransformFeedback_enc()
7985 buf = stream->alloc(totalSize); in glIsTransformFeedback_enc()
8028 buf = stream->alloc(totalSize); in glTransformFeedbackVaryingsAEMU_enc()
8064 buf = stream->alloc(totalSize); in glGetTransformFeedbackVarying_enc()
8122 buf = stream->alloc(totalSize); in glGenSamplers_enc()
8163 buf = stream->alloc(totalSize); in glDeleteSamplers_enc()
8192 buf = stream->alloc(totalSize); in glBindSampler_enc()
8220 buf = stream->alloc(totalSize); in glSamplerParameterf_enc()
8249 buf = stream->alloc(totalSize); in glSamplerParameteri_enc()
8279 buf = stream->alloc(totalSize); in glSamplerParameterfv_enc()
8310 buf = stream->alloc(totalSize); in glSamplerParameteriv_enc()
8341 buf = stream->alloc(totalSize); in glGetSamplerParameterfv_enc()
8383 buf = stream->alloc(totalSize); in glGetSamplerParameteriv_enc()
8424 buf = stream->alloc(totalSize); in glIsSampler_enc()
8467 buf = stream->alloc(totalSize); in glGenQueries_enc()
8508 buf = stream->alloc(totalSize); in glDeleteQueries_enc()
8537 buf = stream->alloc(totalSize); in glBeginQuery_enc()
8565 buf = stream->alloc(totalSize); in glEndQuery_enc()
8593 buf = stream->alloc(totalSize); in glGetQueryiv_enc()
8635 buf = stream->alloc(totalSize); in glGetQueryObjectuiv_enc()
8676 buf = stream->alloc(totalSize); in glIsQuery_enc()
8718 buf = stream->alloc(totalSize); in glProgramParameteri_enc()
8748 buf = stream->alloc(totalSize); in glProgramBinary_enc()
8782 buf = stream->alloc(totalSize); in glGetProgramBinary_enc()
8832 buf = stream->alloc(totalSize); in glGetFragDataLocation_enc()
8877 buf = stream->alloc(totalSize); in glGetInteger64v_enc()
8918 buf = stream->alloc(totalSize); in glGetIntegeri_v_enc()
8960 buf = stream->alloc(totalSize); in glGetInteger64i_v_enc()
9002 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); in glTexImage3D_enc()
9025 buf = stream->alloc(checksumSize); in glTexImage3D_enc()
9045 buf = stream->alloc(totalSize); in glTexImage3DOffsetAEMU_enc()
9081 buf = stream->alloc(totalSize); in glTexStorage3D_enc()
9114 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); in glTexSubImage3D_enc()
9138 buf = stream->alloc(checksumSize); in glTexSubImage3D_enc()
9158 buf = stream->alloc(totalSize); in glTexSubImage3DOffsetAEMU_enc()
9196 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); in glCompressedTexImage3D_enc()
9218 buf = stream->alloc(checksumSize); in glCompressedTexImage3D_enc()
9238 buf = stream->alloc(totalSize); in glCompressedTexImage3DOffsetAEMU_enc()
9274 buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); in glCompressedTexSubImage3D_enc()
9298 buf = stream->alloc(checksumSize); in glCompressedTexSubImage3D_enc()
9318 buf = stream->alloc(totalSize); in glCompressedTexSubImage3DOffsetAEMU_enc()
9355 buf = stream->alloc(totalSize); in glCopyTexSubImage3D_enc()
9391 buf = stream->alloc(totalSize); in glGetBooleani_v_enc()
9432 buf = stream->alloc(totalSize); in glMemoryBarrier_enc()
9459 buf = stream->alloc(totalSize); in glMemoryBarrierByRegion_enc()
9487 buf = stream->alloc(totalSize); in glGenProgramPipelines_enc()
9528 buf = stream->alloc(totalSize); in glDeleteProgramPipelines_enc()
9557 buf = stream->alloc(totalSize); in glBindProgramPipeline_enc()
9585 buf = stream->alloc(totalSize); in glGetProgramPipelineiv_enc()
9628 buf = stream->alloc(totalSize); in glGetProgramPipelineInfoLog_enc()
9674 buf = stream->alloc(totalSize); in glValidateProgramPipeline_enc()
9701 buf = stream->alloc(totalSize); in glIsProgramPipeline_enc()
9743 buf = stream->alloc(totalSize); in glUseProgramStages_enc()
9772 buf = stream->alloc(totalSize); in glActiveShaderProgram_enc()
9801 buf = stream->alloc(totalSize); in glCreateShaderProgramvAEMU_enc()
9847 buf = stream->alloc(totalSize); in glProgramUniform1f_enc()
9876 buf = stream->alloc(totalSize); in glProgramUniform2f_enc()
9906 buf = stream->alloc(totalSize); in glProgramUniform3f_enc()
9937 buf = stream->alloc(totalSize); in glProgramUniform4f_enc()
9969 buf = stream->alloc(totalSize); in glProgramUniform1i_enc()
9998 buf = stream->alloc(totalSize); in glProgramUniform2i_enc()
10028 buf = stream->alloc(totalSize); in glProgramUniform3i_enc()
10059 buf = stream->alloc(totalSize); in glProgramUniform4i_enc()
10091 buf = stream->alloc(totalSize); in glProgramUniform1ui_enc()
10120 buf = stream->alloc(totalSize); in glProgramUniform2ui_enc()
10150 buf = stream->alloc(totalSize); in glProgramUniform3ui_enc()
10181 buf = stream->alloc(totalSize); in glProgramUniform4ui_enc()
10214 buf = stream->alloc(totalSize); in glProgramUniform1fv_enc()
10246 buf = stream->alloc(totalSize); in glProgramUniform2fv_enc()
10278 buf = stream->alloc(totalSize); in glProgramUniform3fv_enc()
10310 buf = stream->alloc(totalSize); in glProgramUniform4fv_enc()
10342 buf = stream->alloc(totalSize); in glProgramUniform1iv_enc()
10374 buf = stream->alloc(totalSize); in glProgramUniform2iv_enc()
10406 buf = stream->alloc(totalSize); in glProgramUniform3iv_enc()
10438 buf = stream->alloc(totalSize); in glProgramUniform4iv_enc()
10470 buf = stream->alloc(totalSize); in glProgramUniform1uiv_enc()
10502 buf = stream->alloc(totalSize); in glProgramUniform2uiv_enc()
10534 buf = stream->alloc(totalSize); in glProgramUniform3uiv_enc()
10566 buf = stream->alloc(totalSize); in glProgramUniform4uiv_enc()
10598 buf = stream->alloc(totalSize); in glProgramUniformMatrix2fv_enc()
10631 buf = stream->alloc(totalSize); in glProgramUniformMatrix3fv_enc()
10664 buf = stream->alloc(totalSize); in glProgramUniformMatrix4fv_enc()
10697 buf = stream->alloc(totalSize); in glProgramUniformMatrix2x3fv_enc()
10730 buf = stream->alloc(totalSize); in glProgramUniformMatrix3x2fv_enc()
10763 buf = stream->alloc(totalSize); in glProgramUniformMatrix2x4fv_enc()
10796 buf = stream->alloc(totalSize); in glProgramUniformMatrix4x2fv_enc()
10829 buf = stream->alloc(totalSize); in glProgramUniformMatrix3x4fv_enc()
10862 buf = stream->alloc(totalSize); in glProgramUniformMatrix4x3fv_enc()
10895 buf = stream->alloc(totalSize); in glGetProgramInterfaceiv_enc()
10940 buf = stream->alloc(totalSize); in glGetProgramResourceiv_enc()
10992 buf = stream->alloc(totalSize); in glGetProgramResourceIndex_enc()
11038 buf = stream->alloc(totalSize); in glGetProgramResourceLocation_enc()
11085 buf = stream->alloc(totalSize); in glGetProgramResourceName_enc()
11133 buf = stream->alloc(totalSize); in glBindImageTexture_enc()
11166 buf = stream->alloc(totalSize); in glDispatchCompute_enc()
11195 buf = stream->alloc(totalSize); in glDispatchComputeIndirect_enc()
11222 buf = stream->alloc(totalSize); in glBindVertexBuffer_enc()
11252 buf = stream->alloc(totalSize); in glVertexAttribBinding_enc()
11280 buf = stream->alloc(totalSize); in glVertexAttribFormat_enc()
11311 buf = stream->alloc(totalSize); in glVertexAttribIFormat_enc()
11341 buf = stream->alloc(totalSize); in glVertexBindingDivisor_enc()
11370 buf = stream->alloc(totalSize); in glDrawArraysIndirectDataAEMU_enc()
11400 buf = stream->alloc(totalSize); in glDrawArraysIndirectOffsetAEMU_enc()
11429 buf = stream->alloc(totalSize); in glDrawElementsIndirectDataAEMU_enc()
11460 buf = stream->alloc(totalSize); in glDrawElementsIndirectOffsetAEMU_enc()
11489 buf = stream->alloc(totalSize); in glTexStorage2DMultisample_enc()
11521 buf = stream->alloc(totalSize); in glSampleMaski_enc()
11550 buf = stream->alloc(totalSize); in glGetMultisamplefv_enc()
11591 buf = stream->alloc(totalSize); in glFramebufferParameteri_enc()
11621 buf = stream->alloc(totalSize); in glGetFramebufferParameteriv_enc()
11663 buf = stream->alloc(totalSize); in glGetTexLevelParameterfv_enc()
11706 buf = stream->alloc(totalSize); in glGetTexLevelParameteriv_enc()
11748 buf = stream->alloc(totalSize); in glMapBufferRangeDMA_enc()
11780 buf = stream->alloc(totalSize); in glUnmapBufferDMA_enc()
11824 buf = stream->alloc(totalSize); in glMapBufferRangeDirect_enc()
11871 buf = stream->alloc(totalSize); in glUnmapBufferDirect_enc()
11916 buf = stream->alloc(totalSize); in glFlushMappedBufferRangeDirect_enc()
11946 buf = stream->alloc(totalSize); in glGetGraphicsResetStatusEXT_enc()
11988 buf = stream->alloc(totalSize); in glReadnPixelsEXT_enc()
12035 buf = stream->alloc(totalSize); in glGetnUniformfvEXT_enc()
12078 buf = stream->alloc(totalSize); in glGetnUniformivEXT_enc()
12120 buf = stream->alloc(totalSize); in glDrawArraysNullAEMU_enc()
12149 buf = stream->alloc(totalSize); in glDrawElementsOffsetNullAEMU_enc()
12180 buf = stream->alloc(totalSize); in glDrawElementsDataNullAEMU_enc()
12214 buf = stream->alloc(8 + 4 + 4 + 4 + 4); in glUnmapBufferAsyncAEMU_enc()
12232 buf = stream->alloc(__size_out_res + 1*4); in glUnmapBufferAsyncAEMU_enc()
12238 buf = stream->alloc(checksumSize); in glUnmapBufferAsyncAEMU_enc()
12259 buf = stream->alloc(8 + 4 + 4 + 4 + 4); in glFlushMappedBufferRangeAEMU2_enc()
12277 buf = stream->alloc(checksumSize); in glFlushMappedBufferRangeAEMU2_enc()
12298 buf = stream->alloc(totalSize); in glBufferDataSyncAEMU_enc()
12344 buf = stream->alloc(totalSize); in glTexBufferOES_enc()
12373 buf = stream->alloc(totalSize); in glTexBufferRangeOES_enc()
12404 buf = stream->alloc(totalSize); in glTexBufferEXT_enc()
12433 buf = stream->alloc(totalSize); in glTexBufferRangeEXT_enc()
12464 buf = stream->alloc(totalSize); in glEnableiEXT_enc()
12492 buf = stream->alloc(totalSize); in glDisableiEXT_enc()
12520 buf = stream->alloc(totalSize); in glBlendEquationiEXT_enc()
12548 buf = stream->alloc(totalSize); in glBlendEquationSeparateiEXT_enc()
12577 buf = stream->alloc(totalSize); in glBlendFunciEXT_enc()
12606 buf = stream->alloc(totalSize); in glBlendFuncSeparateiEXT_enc()
12637 buf = stream->alloc(totalSize); in glColorMaskiEXT_enc()
12668 buf = stream->alloc(totalSize); in glIsEnablediEXT_enc()