Lines Matching defs:self
294 int GLESv2Decoder::s_glFinishRoundTrip(void *self) in s_glFinishRoundTrip()
301 void GLESv2Decoder::s_glGetCompressedTextureFormats(void *self, int count, GLint *formats) in s_glGetCompressedTextureFormats()
314 void GLESv2Decoder::s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type, in s_glVertexAttribPointerData()
332 void GLESv2Decoder::s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type, in s_glVertexAttribPointerOffset()
340 void GLESv2Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void … in s_glDrawElementsData()
347 void GLESv2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLu… in s_glDrawElementsOffset()
353 void GLESv2Decoder::s_glDrawElementsDataNullAEMU(void *self, GLenum mode, GLsizei count, GLenum typ… in s_glDrawElementsDataNullAEMU()
360 void GLESv2Decoder::s_glDrawElementsOffsetNullAEMU(void *self, GLenum mode, GLsizei count, GLenum t… in s_glDrawElementsOffsetNullAEMU()
366 void GLESv2Decoder::s_glMapBufferRangeAEMU(void* self, GLenum target, GLintptr offset, GLsizeiptr l… in s_glMapBufferRangeAEMU()
389 void GLESv2Decoder::s_glUnmapBufferAEMU(void* self, GLenum target, GLintptr offset, GLsizeiptr leng… in s_glUnmapBufferAEMU()
409 void GLESv2Decoder::s_glMapBufferRangeDMA(void* self, GLenum target, GLintptr offset, GLsizeiptr le… in s_glMapBufferRangeDMA()
432 void GLESv2Decoder::s_glUnmapBufferDMA(void* self, GLenum target, GLintptr offset, GLsizeiptr lengt… in s_glUnmapBufferDMA()
467 uint64_t GLESv2Decoder::s_glMapBufferRangeDirect(void* self, GLenum target, GLintptr offset, GLsize… in s_glMapBufferRangeDirect()
489 void GLESv2Decoder::s_glUnmapBufferDirect(void* self, GLenum target, GLintptr offset, GLsizeiptr le… in s_glUnmapBufferDirect()
502 void GLESv2Decoder::s_glFlushMappedBufferRangeAEMU(void* self, GLenum target, GLintptr offset, GLsi… in s_glFlushMappedBufferRangeAEMU()
522 void GLESv2Decoder::s_glFlushMappedBufferRangeDirect(void* self, GLenum target, GLintptr offset, GL… in s_glFlushMappedBufferRangeDirect()
527 void GLESv2Decoder::s_glCompressedTexImage2DOffsetAEMU(void* self, GLenum target, GLint level, GLen… in s_glCompressedTexImage2DOffsetAEMU()
531 void GLESv2Decoder::s_glCompressedTexSubImage2DOffsetAEMU(void* self, GLenum target, GLint level, G… in s_glCompressedTexSubImage2DOffsetAEMU()
535 void GLESv2Decoder::s_glTexImage2DOffsetAEMU(void* self, GLenum target, GLint level, GLint internal… in s_glTexImage2DOffsetAEMU()
539 void GLESv2Decoder::s_glTexSubImage2DOffsetAEMU(void* self, GLenum target, GLint level, GLint xoffs… in s_glTexSubImage2DOffsetAEMU()
564 void GLESv2Decoder::s_glGetUniformIndicesAEMU(void* self, GLuint program, GLsizei uniformCount, con… in s_glGetUniformIndicesAEMU()
581 void GLESv2Decoder::s_glVertexAttribIPointerDataAEMU(void *self, GLuint indx, GLint size, GLenum ty… in s_glVertexAttribIPointerDataAEMU()
598 void GLESv2Decoder::s_glVertexAttribIPointerOffsetAEMU(void *self, GLuint indx, GLint size, GLenum … in s_glVertexAttribIPointerOffsetAEMU()
604 void GLESv2Decoder::s_glTransformFeedbackVaryingsAEMU(void* self, GLuint program, GLsizei count, co… in s_glTransformFeedbackVaryingsAEMU()
622 void GLESv2Decoder::s_glTexImage3DOffsetAEMU(void* self, GLenum target, GLint level, GLint internal… in s_glTexImage3DOffsetAEMU()
626 void GLESv2Decoder::s_glTexSubImage3DOffsetAEMU(void* self, GLenum target, GLint level, GLint xoffs… in s_glTexSubImage3DOffsetAEMU()
630 void GLESv2Decoder::s_glCompressedTexImage3DOffsetAEMU(void* self, GLenum target, GLint level, GLen… in s_glCompressedTexImage3DOffsetAEMU()
634 void GLESv2Decoder::s_glCompressedTexSubImage3DOffsetAEMU(void* self, GLenum target, GLint level, G… in s_glCompressedTexSubImage3DOffsetAEMU()
639 void GLESv2Decoder::s_glDrawElementsInstancedOffsetAEMU(void* self, GLenum mode, GLsizei count, GLe… in s_glDrawElementsInstancedOffsetAEMU()
644 void GLESv2Decoder::s_glDrawElementsInstancedDataAEMU(void* self, GLenum mode, GLsizei count, GLenu… in s_glDrawElementsInstancedDataAEMU()
649 void GLESv2Decoder::s_glReadPixelsOffsetAEMU(void* self, GLint x, GLint y, GLsizei width, GLsizei h… in s_glReadPixelsOffsetAEMU()
654 GLuint GLESv2Decoder::s_glCreateShaderProgramvAEMU(void* self, GLenum type, GLsizei count, const ch… in s_glCreateShaderProgramvAEMU()
660 void GLESv2Decoder::s_glDrawArraysIndirectDataAEMU(void* self, GLenum mode, const void* indirect, G… in s_glDrawArraysIndirectDataAEMU()
665 void GLESv2Decoder::s_glDrawArraysIndirectOffsetAEMU(void* self, GLenum mode, GLuint offset) { in s_glDrawArraysIndirectOffsetAEMU()
670 void GLESv2Decoder::s_glDrawElementsIndirectDataAEMU(void* self, GLenum mode, GLenum type, const vo… in s_glDrawElementsIndirectDataAEMU()
675 void GLESv2Decoder::s_glDrawElementsIndirectOffsetAEMU(void* self, GLenum mode, GLenum type, GLuint… in s_glDrawElementsIndirectOffsetAEMU()
680 uint64_t GLESv2Decoder::s_glFenceSyncAEMU(void* self, GLenum condition, GLbitfield flags) { in s_glFenceSyncAEMU()
685 GLenum GLESv2Decoder::s_glClientWaitSyncAEMU(void* self, uint64_t wait_on, GLbitfield flags, GLuint… in s_glClientWaitSyncAEMU()
690 void GLESv2Decoder::s_glWaitSyncAEMU(void* self, uint64_t wait_on, GLbitfield flags, GLuint64 timeo… in s_glWaitSyncAEMU()
695 void GLESv2Decoder::s_glDeleteSyncAEMU(void* self, uint64_t to_delete) { in s_glDeleteSyncAEMU()
700 GLboolean GLESv2Decoder::s_glIsSyncAEMU(void* self, uint64_t sync) { in s_glIsSyncAEMU()
705 void GLESv2Decoder::s_glGetSyncivAEMU(void* self, uint64_t sync, GLenum pname, GLsizei bufSize, GLs… in s_glGetSyncivAEMU()
710 GLboolean GLESv2Decoder::s_glBufferDataSyncAEMU(void* self, GLenum target, GLsizeiptr size, const G… in s_glBufferDataSyncAEMU()
716 GLuint GLESv2Decoder::s_glCreateShader(void* self, GLenum shaderType) { in s_glCreateShader()
728 GLuint GLESv2Decoder::s_glCreateProgram(void* self) { in s_glCreateProgram()
733 void GLESv2Decoder::s_glGenBuffers(void* self, GLsizei n, GLuint* buffers) { in s_glGenBuffers()
742 void GLESv2Decoder::s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers) { in s_glGenFramebuffers()
748 void GLESv2Decoder::s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers) { in s_glGenRenderbuffers()
754 void GLESv2Decoder::s_glGenTextures(void* self, GLsizei n, GLuint* textures) { in s_glGenTextures()
760 void GLESv2Decoder::s_glGenVertexArraysOES(void* self, GLsizei n, GLuint* arrays) { in s_glGenVertexArraysOES()
766 void GLESv2Decoder::s_glGenVertexArrays(void* self, GLsizei n, GLuint* arrays) { in s_glGenVertexArrays()
772 void GLESv2Decoder::s_glGenTransformFeedbacks(void* self, GLsizei n, GLuint* transformFeedbacks) { in s_glGenTransformFeedbacks()
778 void GLESv2Decoder::s_glGenSamplers(void* self, GLsizei n, GLuint* samplers) { in s_glGenSamplers()
785 void GLESv2Decoder::s_glGenQueries(void* self, GLsizei n, GLuint* queries) { in s_glGenQueries()
792 void GLESv2Decoder::s_glGenProgramPipelines(void* self, GLsizei n, GLuint* pipelines) { in s_glGenProgramPipelines()
798 void GLESv2Decoder::s_glDeleteShader(void* self, GLuint shader) { in s_glDeleteShader()
804 void GLESv2Decoder::s_glDeleteProgram(void* self, GLuint program) { in s_glDeleteProgram()
810 void GLESv2Decoder::s_glDeleteBuffers(void* self, GLsizei n, const GLuint *buffers) { in s_glDeleteBuffers()
816 void GLESv2Decoder::s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint *framebuffers) { in s_glDeleteFramebuffers()
822 void GLESv2Decoder::s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint *renderbuffers) { in s_glDeleteRenderbuffers()
828 void GLESv2Decoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint *textures) { in s_glDeleteTextures()
835 void GLESv2Decoder::s_glDeleteVertexArraysOES(void* self, GLsizei n, const GLuint *arrays) { in s_glDeleteVertexArraysOES()
841 void GLESv2Decoder::s_glDeleteVertexArrays(void* self, GLsizei n, const GLuint *arrays) { in s_glDeleteVertexArrays()
848 void GLESv2Decoder::s_glDeleteTransformFeedbacks(void* self, GLsizei n, const GLuint *transformFeed… in s_glDeleteTransformFeedbacks()
854 void GLESv2Decoder::s_glDeleteSamplers(void* self, GLsizei n, const GLuint *samplers) { in s_glDeleteSamplers()
860 void GLESv2Decoder::s_glDeleteQueries(void* self, GLsizei n, const GLuint *queries) { in s_glDeleteQueries()
866 void GLESv2Decoder::s_glDeleteProgramPipelines(void* self, GLsizei n, const GLuint *pipelines) { in s_glDeleteProgramPipelines()
902 void GLESv2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len) in s_glShaderString()
913 void GLESv2Decoder::s_glAttachShader(void* self, GLuint program, GLuint shader) { in s_glAttachShader()
918 void GLESv2Decoder::s_glTexBufferOES(void* self, GLenum target, GLenum internalformat, GLuint buffe… in s_glTexBufferOES()
923 void GLESv2Decoder::s_glTexBufferEXT(void* self, GLenum target, GLenum internalformat, in s_glTexBufferEXT()
929 void GLESv2Decoder::s_glTexBufferRangeOES(void* self, GLenum target, GLenum internalformat, in s_glTexBufferRangeOES()
936 void GLESv2Decoder::s_glTexBufferRangeEXT(void* self, GLenum target, GLenum internalformat, in s_glTexBufferRangeEXT()
942 void GLESv2Decoder::s_glEnableiEXT(void* self, GLenum cap, GLuint index) { in s_glEnableiEXT()
947 void GLESv2Decoder::s_glDisableiEXT(void* self, GLenum cap, GLuint index) { in s_glDisableiEXT()
952 void GLESv2Decoder::s_glBlendEquationiEXT(void* self, GLuint buf, GLenum mode) { in s_glBlendEquationiEXT()
957 void GLESv2Decoder::s_glBlendEquationSeparateiEXT(void* self, GLuint buf, GLenum modeRGB, in s_glBlendEquationSeparateiEXT()
963 void GLESv2Decoder::s_glBlendFunciEXT(void* self, GLuint buf, GLenum sfactor, GLenum dfactor) { in s_glBlendFunciEXT()
968 void GLESv2Decoder::s_glBlendFuncSeparateiEXT(void* self, GLuint buf, GLenum srcRGB, GLenum dstRGB, in s_glBlendFuncSeparateiEXT()
974 void GLESv2Decoder::s_glColorMaskiEXT(void* self, GLuint buf, GLboolean red, GLboolean green, in s_glColorMaskiEXT()
980 GLboolean GLESv2Decoder::s_glIsEnablediEXT(void* self, GLenum cap, GLuint index) { in s_glIsEnablediEXT()
985 void GLESv2Decoder::s_glDetachShader(void* self, GLuint program, GLuint shader) { in s_glDetachShader()
990 GLboolean GLESv2Decoder::s_glIsShader(void* self, GLuint shader) { in s_glIsShader()
995 GLboolean GLESv2Decoder::s_glIsProgram(void* self, GLuint program) { in s_glIsProgram()