Lines Matching refs:GLfloat
22 …X(void, glBlendColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red, green, blue…
38 X(void, glClearDepthf, (GLfloat depth), (depth)) \
44 X(void, glClipPlanef, (GLenum pname, const GLfloat* equation), (pname, equation)) \
45 X(void, glClipPlanefOES, (GLenum pname, const GLfloat* equation), (pname, equation)) \
48 …X(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red, green, blue, a…
49 X(void, glColor4fv, (const GLfloat* components), (components)) \
86 …X(void, glDrawTexfOES, (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height), (x, y, z,…
87 X(void, glDrawTexfvOES, (const GLfloat* coords), (coords)) \
101 X(void, glFogf, (GLenum name, GLfloat param), (name, param)) \
102 X(void, glFogfv, (GLenum name, const GLfloat* params), (name, params)) \
112 …X(void, glFrustumf, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfl…
113 …X(void, glFrustumfOES, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, G…
130 X(void, glGetClipPlanef, (GLenum pname, GLfloat* eqn), (pname, eqn)) \
131 X(void, glGetClipPlanefOES, (GLenum pname, GLfloat* eqn), (pname, eqn)) \
137 X(void, glGetFloatv, (GLenum pname, GLfloat* params), (pname, params)) \
141 X(void, glGetLightfv, (GLenum lightid, GLenum name, GLfloat* params), (lightid, name, params)) \
144 X(void, glGetMaterialfv, (GLenum face, GLenum name, GLfloat* params), (face, name, params)) \
157 X(void, glGetTexEnvfv, (GLenum env, GLenum pname, GLfloat* params), (env, pname, params)) \
161 …X(void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat* params), (target, pname, param…
165 …X(void, glGetUniformfv, (GLuint program, GLint location, GLfloat* params), (program, location, par…
169 …X(void, glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat* params), (index, pname, params)…
181 X(void, glLightModelf, (GLenum name, GLfloat param), (name, param)) \
182 X(void, glLightModelfv, (GLenum name, const GLfloat* params), (name, params)) \
187 X(void, glLightf, (GLenum lightid, GLenum name, GLfloat param), (lightid, name, param)) \
188 …X(void, glLightfv, (GLenum lightid, GLenum name, const GLfloat* params), (lightid, name, params)) \
193 X(void, glLineWidth, (GLfloat width), (width)) \
198 X(void, glLoadMatrixf, (const GLfloat* m), (m)) \
203 X(void, glMaterialf, (GLenum face, GLenum name, GLfloat param), (face, name, param)) \
204 X(void, glMaterialfv, (GLenum face, GLenum name, const GLfloat* params), (face, name, params)) \
212 X(void, glMultMatrixf, (const GLfloat* m), (m)) \
215 X(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz), (nx, ny, nz)) \
216 X(void, glNormal3fv, (const GLfloat* coords), (coords)) \
222 …X(void, glOrthof, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat z_near, GLflo…
223 …X(void, glOrthofOES, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLf…
227 X(void, glPointParameterf, (GLenum pname, GLfloat param), (pname, param)) \
228 X(void, glPointParameterfv, (GLenum pname, const GLfloat* params), (pname, params)) \
233 X(void, glPointSize, (GLfloat size), (size)) \
239 X(void, glPolygonOffset, (GLfloat factor, GLfloat units), (factor, units)) \
248 X(void, glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z), (angle, x, y, z)) \
254 X(void, glScalef, (GLfloat x, GLfloat y, GLfloat z), (x, y, z)) \
268 X(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param), (target, pname, param)) \
269 …X(void, glTexEnvfv, (GLenum target, GLenum pname, const GLfloat* params), (target, pname, params))…
281 X(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param), (target, pname, param)) \
282 …X(void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat* params), (target, pname, pa…
290 X(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z), (x, y, z)) \
293 X(void, glUniform1f, (GLint location, GLfloat x), (location, x)) \
294 X(void, glUniform1fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v)) \
297 X(void, glUniform2f, (GLint location, GLfloat x, GLfloat y), (location, x, y)) \
298 X(void, glUniform2fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v)) \
301 X(void, glUniform3f, (GLint location, GLfloat x, GLfloat y, GLfloat z), (location, x, y, z)) \
302 X(void, glUniform3fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v)) \
305 …X(void, glUniform4f, (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (location, x, y…
306 X(void, glUniform4fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v)) \
309 …X(void, glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* va…
310 …X(void, glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* va…
311 …X(void, glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* va…
315 X(void, glVertexAttrib1f, (GLuint indx, GLfloat x), (indx, x)) \
316 X(void, glVertexAttrib1fv, (GLuint indx, const GLfloat* values), (indx, values)) \
317 X(void, glVertexAttrib2f, (GLuint indx, GLfloat x, GLfloat y), (indx, x, y)) \
318 X(void, glVertexAttrib2fv, (GLuint indx, const GLfloat* values), (indx, values)) \
319 X(void, glVertexAttrib3f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z), (indx, x, y, z)) \
320 X(void, glVertexAttrib3fv, (GLuint indx, const GLfloat* values), (indx, values)) \
321 …X(void, glVertexAttrib4f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (indx, x, y, …
322 X(void, glVertexAttrib4fv, (GLuint indx, const GLfloat* values), (indx, values)) \