Lines Matching refs:program
12 X(GLboolean, glIsProgram, (GLuint program), (program)) \
47 X(void, glAttachShader, (GLuint program, GLuint shader), (program, shader)) \
48 …X(void, glBindAttribLocation, (GLuint program, GLuint index, const GLchar* name), (program, index,…
52 X(void, glDeleteProgram, (GLuint program), (program)) \
54 X(void, glDetachShader, (GLuint program, GLuint shader), (program, shader)) \
55 X(void, glLinkProgram, (GLuint program), (program)) \
56 X(void, glUseProgram, (GLuint program), (program)) \
57 X(void, glValidateProgram, (GLuint program), (program)) \
58 …tActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenu…
59 …ActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenu…
60 …X(void, glGetAttachedShaders, (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders),…
61 X(int, glGetAttribLocation, (GLuint program, const GLchar* name), (program, name)) \
62 X(void, glGetProgramiv, (GLuint program, GLenum pname, GLint* params), (program, pname, params)) \
63 …X(void, glGetProgramInfoLog, (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog), …
67 …X(void, glGetUniformfv, (GLuint program, GLint location, GLfloat* params), (program, location, par…
68 …X(void, glGetUniformiv, (GLuint program, GLint location, GLint* params), (program, location, param…
69 X(int, glGetUniformLocation, (GLuint program, const GLchar* name), (program, name)) \