Lines Matching full:action
24 #include "update_engine/common/action.h"
37 void ActionProcessor::EnqueueAction(unique_ptr<AbstractAction> action) { in EnqueueAction() argument
38 action->SetProcessor(this); in EnqueueAction()
39 actions_.push_back(std::move(action)); in EnqueueAction()
73 // No current_action_ when not suspended means that the action processor was in SuspendProcessing()
81 // If there's a current action we should notify it that it should suspend, but in SuspendProcessing()
82 // the action can ignore that and terminate at any point. in SuspendProcessing()
99 // The last action called ActionComplete while suspended, so there is in ResumeProcessing()
100 // already a log message with the type of the finished action. We simply in ResumeProcessing()
102 // start of the next action or processing completion. in ResumeProcessing()
117 << (actions_.empty() ? "last action " : "") << old_type in ActionComplete()
125 // If an action finished while suspended we don't start the next action (or in ActionComplete()