/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include "attach_shader_eleven.h" #include "common.h" #include "vertex.h" #define LOG_TAG "attach_shader_eleven" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) Data attachShaderEleven(){ GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex); GLuint program = glCreateProgram(); glAttachShader(program, vertexShader); GLsizei maxCount = 10; GLsizei count; GLuint shaders[maxCount]; glGetAttachedShaders(program, maxCount, &count, shaders); LOGI("Attached Shader First element : %d\n", *shaders); LOGI("ShaderCount %d\n", count); GLint error = glGetError(); Data data = {error, count, -1}; glDeleteProgram(program); return data; }