// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Context_gles_1_0_autogen.h: Creates a macro for interfaces in Context. #ifndef ANGLE_CONTEXT_GLES_1_0_AUTOGEN_H_ #define ANGLE_CONTEXT_GLES_1_0_AUTOGEN_H_ #define ANGLE_GLES_1_0_CONTEXT_API \ void clientActiveTexture(GLenum texture); \ void colorPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \ const void *pointer); \ void disableClientState(ClientVertexArrayType arrayPacked); \ void enableClientState(ClientVertexArrayType arrayPacked); \ void getFixedv(GLenum pname, GLfixed *params); \ void getTexParameterxv(TextureType targetPacked, GLenum pname, GLfixed *params); \ void normalPointer(VertexAttribType typePacked, GLsizei stride, const void *pointer); \ void texCoordPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \ const void *pointer); \ void texParameterx(TextureType targetPacked, GLenum pname, GLfixed param); \ void texParameterxv(TextureType targetPacked, GLenum pname, const GLfixed *params); \ void vertexPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \ const void *pointer); #endif // ANGLE_CONTEXT_API_1_0_AUTOGEN_H_