// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ShaderGL.h: Defines the class interface for ShaderGL. #ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_ #define LIBANGLE_RENDERER_GL_SHADERGL_H_ #include "libANGLE/renderer/ShaderImpl.h" namespace rx { class RendererGL; enum class MultiviewImplementationTypeGL; class ShaderGL : public ShaderImpl { public: ShaderGL(const gl::ShaderState &state, GLuint shaderID); ~ShaderGL() override; void onDestroy(const gl::Context *context) override; std::shared_ptr compile(const gl::Context *context, ShCompileOptions *options) override; std::shared_ptr load(const gl::Context *context, gl::BinaryInputStream *stream) override; std::string getDebugInfo() const override; GLuint getShaderID() const; private: GLuint mShaderID = 0; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_SHADERGL_H_