// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ContextEGL.h: Context class for GL on Android/ChromeOS. Wraps a RendererEGL. #ifndef LIBANGLE_RENDERER_GL_EGL_CONTEXTEGL_H_ #define LIBANGLE_RENDERER_GL_EGL_CONTEXTEGL_H_ #include "libANGLE/renderer/gl/ContextGL.h" #include "libANGLE/renderer/gl/egl/RendererEGL.h" namespace rx { struct ExternalContextState; class ContextEGL : public ContextGL { public: ContextEGL(const gl::State &state, gl::ErrorSet *errorSet, const std::shared_ptr &renderer, RobustnessVideoMemoryPurgeStatus robustnessVideoMemoryPurgeStatus); ~ContextEGL() override; void acquireExternalContext(const gl::Context *context) override; void releaseExternalContext(const gl::Context *context) override; EGLContext getContext() const; private: std::shared_ptr mRendererEGL; std::unique_ptr mExtState; // Used to restore the default FBO's ID on unmaking an external context // current, as when making an external context current ANGLE sets the // default FBO's ID to that bound in the external context. GLuint mPrevDefaultFramebufferID = 0; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_EGL_RENDEREREGL_H_