// // Copyright 2024 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // WindowSurfaceWgpuMetalLayer.h: // Defines the class interface for WindowSurfaceWgpuMetalLayer, implementing WindowSurfaceWgpu. // #ifndef LIBANGLE_RENDERER_WGPU_MAC_WINDOWSURFACEWGPUMETALLAYER_H_ #define LIBANGLE_RENDERER_WGPU_MAC_WINDOWSURFACEWGPUMETALLAYER_H_ #include "libANGLE/renderer/wgpu/SurfaceWgpu.h" #import #import namespace rx { class WindowSurfaceWgpuMetalLayer : public WindowSurfaceWgpu { public: WindowSurfaceWgpuMetalLayer(const egl::SurfaceState &surfaceState, EGLNativeWindowType window); egl::Error initialize(const egl::Display *display) override; void destroy(const egl::Display *display) override; private: angle::Result createWgpuSurface(const egl::Display *display, wgpu::Surface *outSurface) override; angle::Result getCurrentWindowSize(const egl::Display *display, gl::Extents *outSize) override; id mMetalDevice; CAMetalLayer *mMetalLayer; }; } // namespace rx #endif // LIBANGLE_RENDERER_WGPU_MAC_WINDOWSURFACEWGPUMETALLAYER_H_