// // Copyright 2024 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // WindowSurfaceWgpuMetalLayer.cpp: // Defines the class interface for WindowSurfaceWgpuMetalLayer, implementing WindowSurfaceWgpu. // #include "libANGLE/renderer/wgpu/mac/WindowSurfaceWgpuMetalLayer.h" #include #include #include "libANGLE/Display.h" #include "libANGLE/renderer/wgpu/DisplayWgpu.h" #include "libANGLE/renderer/wgpu/wgpu_utils.h" namespace rx { WindowSurfaceWgpuMetalLayer::WindowSurfaceWgpuMetalLayer(const egl::SurfaceState &surfaceState, EGLNativeWindowType window) : WindowSurfaceWgpu(surfaceState, window) {} egl::Error WindowSurfaceWgpuMetalLayer::initialize(const egl::Display *display) { // TODO: Use the same Metal device as wgpu mMetalDevice = MTLCreateSystemDefaultDevice(); return WindowSurfaceWgpu::initialize(display); } void WindowSurfaceWgpuMetalLayer::destroy(const egl::Display *display) { WindowSurfaceWgpu::destroy(display); [mMetalDevice release]; if (mMetalLayer) { [mMetalLayer removeFromSuperlayer]; [mMetalLayer release]; } } angle::Result WindowSurfaceWgpuMetalLayer::createWgpuSurface(const egl::Display *display, wgpu::Surface *outSurface) API_AVAILABLE(macosx(10.11)) { CALayer *layer = reinterpret_cast(getNativeWindow()); mMetalLayer = [[CAMetalLayer alloc] init]; mMetalLayer.frame = CGRectMake(0, 0, layer.frame.size.width, layer.frame.size.height); mMetalLayer.device = mMetalDevice; mMetalLayer.drawableSize = CGSizeMake(mMetalLayer.bounds.size.width * mMetalLayer.contentsScale, mMetalLayer.bounds.size.height * mMetalLayer.contentsScale); mMetalLayer.framebufferOnly = NO; mMetalLayer.autoresizingMask = kCALayerWidthSizable | kCALayerHeightSizable; mMetalLayer.contentsScale = layer.contentsScale; [layer addSublayer:mMetalLayer]; wgpu::SurfaceDescriptorFromMetalLayer metalLayerDesc; metalLayerDesc.layer = mMetalLayer; wgpu::SurfaceDescriptor surfaceDesc; surfaceDesc.nextInChain = &metalLayerDesc; DisplayWgpu *displayWgpu = webgpu::GetImpl(display); wgpu::Instance instance = displayWgpu->getInstance(); wgpu::Surface surface = instance.CreateSurface(&surfaceDesc); *outSurface = surface; return angle::Result::Continue; } angle::Result WindowSurfaceWgpuMetalLayer::getCurrentWindowSize(const egl::Display *display, gl::Extents *outSize) API_AVAILABLE(macosx(10.11)) { ASSERT(mMetalLayer != nullptr); mMetalLayer.drawableSize = CGSizeMake(mMetalLayer.bounds.size.width * mMetalLayer.contentsScale, mMetalLayer.bounds.size.height * mMetalLayer.contentsScale); *outSize = gl::Extents(static_cast(mMetalLayer.drawableSize.width), static_cast(mMetalLayer.drawableSize.height), 1); return angle::Result::Continue; } WindowSurfaceWgpu *CreateWgpuWindowSurface(const egl::SurfaceState &surfaceState, EGLNativeWindowType window) { return new WindowSurfaceWgpuMetalLayer(surfaceState, window); } } // namespace rx