// Copyright 2011 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_SYNCHRONIZATION_LOCK_H_ #define BASE_SYNCHRONIZATION_LOCK_H_ #include "base/base_export.h" #include "base/dcheck_is_on.h" #include "base/synchronization/lock_impl.h" #include "base/synchronization/lock_subtle.h" #include "base/thread_annotations.h" #include "build/build_config.h" #if DCHECK_IS_ON() #include "base/threading/platform_thread_ref.h" #endif namespace base { // A convenient wrapper for an OS specific critical section. The only real // intelligence in this class is in debug mode for the support for the // AssertAcquired() method. class LOCKABLE BASE_EXPORT Lock { public: Lock() = default; Lock(const Lock&) = delete; Lock& operator=(const Lock&) = delete; #if !DCHECK_IS_ON() ~Lock() = default; void Acquire(subtle::LockTracking tracking = subtle::LockTracking::kDisabled) EXCLUSIVE_LOCK_FUNCTION() { lock_.Lock(); } void Release() UNLOCK_FUNCTION() { lock_.Unlock(); } // If the lock is not held, take it and return true. If the lock is already // held by another thread, immediately return false. This must not be called // by a thread already holding the lock (what happens is undefined and an // assertion may fail). bool Try(subtle::LockTracking tracking = subtle::LockTracking::kDisabled) EXCLUSIVE_TRYLOCK_FUNCTION(true) { return lock_.Try(); } // Null implementation if not debug. void AssertAcquired() const ASSERT_EXCLUSIVE_LOCK() {} void AssertNotHeld() const {} #else ~Lock(); // Note: Acquiring a lock that is already held by the calling thread is not // supported and results in a CHECK() failure. void Acquire(subtle::LockTracking tracking = subtle::LockTracking::kDisabled) EXCLUSIVE_LOCK_FUNCTION(); void Release() UNLOCK_FUNCTION(); bool Try(subtle::LockTracking tracking = subtle::LockTracking::kDisabled) EXCLUSIVE_TRYLOCK_FUNCTION(true); void AssertAcquired() const ASSERT_EXCLUSIVE_LOCK(); void AssertNotHeld() const; #endif // DCHECK_IS_ON() // Whether Lock mitigates priority inversion when used from different thread // priorities. static bool HandlesMultipleThreadPriorities() { #if BUILDFLAG(IS_WIN) // Windows mitigates priority inversion by randomly boosting the priority of // ready threads. // https://msdn.microsoft.com/library/windows/desktop/ms684831.aspx return true; #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) // POSIX mitigates priority inversion by setting the priority of a thread // holding a Lock to the maximum priority of any other thread waiting on it. return internal::LockImpl::PriorityInheritanceAvailable(); #else #error Unsupported platform #endif } // Both Windows and POSIX implementations of ConditionVariable need to be // able to see our lock and tweak our debugging counters, as they release and // acquire locks inside of their condition variable APIs. friend class ConditionVariable; private: #if DCHECK_IS_ON() // Check that `owning_thread_ref_` refers to the current thread and unset it. void CheckHeldAndUnmark(); // Check that `owning_thread_ref_` is null and set it to the current thread. void CheckUnheldAndMark(); // Adds/removes this lock to/from the thread-local list returned by // `subtle::GetLocksHeldByCurrentThread()`, unless tracking is disabled. void AddToLocksHeldOnCurrentThread(); void RemoveFromLocksHeldOnCurrentThread(); // Reference to the thread holding the lock. Protected by `lock_`. base::PlatformThreadRef owning_thread_ref_; // Whether the lock is currently in the list of locks held by a thread. When // true, the lock is removed from the list upon `Release()`. bool in_tracked_locks_held_by_current_thread_ = false; #endif // DCHECK_IS_ON() // Platform specific underlying lock implementation. internal::LockImpl lock_; }; // A helper class that acquires the given Lock while the AutoLock is in scope. using AutoLock = internal::BasicAutoLock; // A helper class that acquires the given Lock while the MovableAutoLock is in // scope. Unlike AutoLock, the lock can be moved out of MovableAutoLock. Unlike // AutoLockMaybe, the passed in lock is always valid, so need to check only on // destruction. using MovableAutoLock = internal::BasicMovableAutoLock; // A helper class that tries to acquire the given Lock while the AutoTryLock is // in scope. using AutoTryLock = internal::BasicAutoTryLock; // AutoUnlock is a helper that will Release() the |lock| argument in the // constructor, and re-Acquire() it in the destructor. using AutoUnlock = internal::BasicAutoUnlock; // Like AutoLock but is a no-op when the provided Lock* is null. Inspired from // absl::MutexLockMaybe. Use this instead of std::optional to // get around -Wthread-safety-analysis warnings for conditional locking. using AutoLockMaybe = internal::BasicAutoLockMaybe; // Like AutoLock but permits Release() of its mutex before destruction. // Release() may be called at most once. Inspired from // absl::ReleasableMutexLock. Use this instead of std::optional // to get around -Wthread-safety-analysis warnings for AutoLocks that are // explicitly released early (prefer proper scoping to this). using ReleasableAutoLock = internal::BasicReleasableAutoLock; } // namespace base #endif // BASE_SYNCHRONIZATION_LOCK_H_