/* * Copyright 2018 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef FCP_SECAGG_CLIENT_SECAGG_CLIENT_COMPLETED_STATE_H_ #define FCP_SECAGG_CLIENT_SECAGG_CLIENT_COMPLETED_STATE_H_ #include #include #include "fcp/secagg/client/secagg_client_state.h" #include "fcp/secagg/client/state_transition_listener_interface.h" namespace fcp { namespace secagg { // This class represents the Completed state for a client, meaning the // client has either sent its final message or received a message indicating // success from the server. // // There are no transitions out of this state. class SecAggClientCompletedState : public SecAggClientState { public: // As a terminal state, this State does not need to store any specific // information except the sender (to ensure it does not go out of scope // unexpectedly). explicit SecAggClientCompletedState( std::unique_ptr sender, std::unique_ptr transition_listener); ~SecAggClientCompletedState() override; // Returns true from this state. bool IsCompletedSuccessfully() const override; // Returns the name of this state, "COMPLETED". std::string StateName() const override; }; } // namespace secagg } // namespace fcp #endif // FCP_SECAGG_CLIENT_SECAGG_CLIENT_COMPLETED_STATE_H_