/* * Copyright 2018 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef FCP_SECAGG_SERVER_SECAGG_SERVER_R3_UNMASKING_STATE_H_ #define FCP_SECAGG_SERVER_SECAGG_SERVER_R3_UNMASKING_STATE_H_ #include #include "fcp/secagg/server/secagg_server_state.h" namespace fcp { namespace secagg { // This class is the State for the SecAggServer when it is in the // Round 3: Unmasking state. This state covers the process of collecting secret // shares from clients, based on which clients submitted masked input in the // previous round. Unless the server aborts a client (or itself), it should not // need to send messages this state. This state should transition to // SecAggServerPrngRunningState once enough secret shares have been collected. // Unlike previous steps, there is no particular reason to wait for more than // the bare minimum number of clients to proceed. class SecAggServerR3UnmaskingState : public SecAggServerState { public: SecAggServerR3UnmaskingState( std::unique_ptr impl, int number_of_clients_failed_after_sending_masked_input, int number_of_clients_failed_before_sending_masked_input, int number_of_clients_terminated_without_unmasking); ~SecAggServerR3UnmaskingState() override; // Handles an unmasking response or abort message from a client. Status HandleMessage(uint32_t client_id, const ClientToServerWrapperMessage& message) override; bool IsNumberOfIncludedInputsCommitted() const override; int MinimumMessagesNeededForNextRound() const override; int NumberOfIncludedInputs() const override; int NumberOfPendingClients() const override; StatusOr > ProceedToNextRound() override; // This will return true only after minimum_number_of_clients_to_proceed // messages have been received. bool ReadyForNextRound() const override; private: void HandleAbortClient(uint32_t client_id, ClientDropReason reason_code) override; }; } // namespace secagg } // namespace fcp #endif // FCP_SECAGG_SERVER_SECAGG_SERVER_R3_UNMASKING_STATE_H_