/* * Copyright (c) 2016-2022, Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ //! //! \file mos_os_virtualengine_specific.h //! \brief Defines MOS Virtual engine Inteface for Linux. //! \details Defines all types, macros, and functions required by MOS Virtual Engine Interface for Linux. //! #ifndef __MOS_OS_VIRTUALENGINE_SPECIFIC_H__ #define __MOS_OS_VIRTUALENGINE_SPECIFIC_H__ #include typedef struct _MOS_SPECIFIC_VE_HINT_PARAMS MOS_VIRTUALENGINE_HINT_PARAMS, *PMOS_VIRTUALENGINE_HINT_PARAMS; struct _MOS_SPECIFIC_VE_HINT_PARAMS { union { struct { uint32_t UsingSFC : 1; // Use SFC or not uint32_t UsingFrameSplit : 1; // Frame split uint32_t NeedSyncWithPrevious : 1; // Need to wait until previous submission from the same context is done uint32_t NoReRunAllowed : 1; // Can't tolerate rerun uint32_t SameEngineAsLastSubmission : 1; // Submit on the same engine as previous, hint only, not hard requirement uint32_t HWRestrictedEngine : 1; // HW restriction to specific engine uint32_t FrontEndBackEndPresent : 1; // Frame split decode #if (_DEBUG || _RELEASE_INTERNAL) uint32_t Reserved : 24; uint32_t DebugOverride : 1; // Debug & validation usage #else uint32_t Reserved : 25; #endif }; uint32_t Flags; }; // Number of batch buffers in frame split case (flag UsingFrameSplit is set), not used in all other cases uint32_t BatchBufferCount; // Batch buffer addresses in frame split case (flag UsingFrameSplit is set), not used in all other cases MOS_RESOURCE resScalableBatchBufs[MOS_MAX_ENGINE_INSTANCE_PER_CLASS]; // Logical engine instances to submit workload on; valid only if flag DebugOverride is set. uint8_t EngineInstance[MOS_MAX_ENGINE_INSTANCE_PER_CLASS]; }; typedef struct _MOS_TEE_INPUT_OUTPUT_BUFFER_PARAMS { uint32_t inputlength; // input buffer length uint32_t outputlength; // output buffer length uint64_t inputaddress; // input buffer address uint64_t outputaddress; // output buffer address uint8_t MEclient; // fixed ME client }MOS_TEE_INPUT_OUTPUT_BUFFER_PARAMS; struct _MOS_CMD_BUF_ATTRI_VE { int32_t bUseVirtualEngineHint; MOS_VIRTUALENGINE_HINT_PARAMS VEngineHintParams; int32_t bTEEparamspresent; MOS_TEE_INPUT_OUTPUT_BUFFER_PARAMS TEEInputOutPutParams; }; #endif //__MOS_OS_VIRTUALENGINE_SPECIFIC_H__