/* * Copyright (c) 2017, Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ //! //! \file codechal_allocator.h //! \brief A generic resource allocator //! #ifndef __CODECHAL_ALLOCATOR_H__ #define __CODECHAL_ALLOCATOR_H__ #include "codechal.h" #include //! //! This class provides a generic resource allocation service. //! So far support 3 types: 1D buffer, 2D surface, and batch buffer //! class CodechalAllocator { public: //! //! \brief Constructor //! CodechalAllocator(MOS_INTERFACE*); //! //! \brief Destructor //! virtual ~CodechalAllocator(); protected: //! //! \brief Resource's unique ID contains different level of info, search/match can be performed //! based on different level //! //! \return resource's 64-bit tag //! enum Match { matchLevel0 = 0, matchLevel1 = 1, matchAll = 2 }; //! //! \brief Get resource's 64-bit tag according to resource's ID and match level //! //! \return resource's 64-bit tag //! uint64_t GetResourceTag(uint16_t resourceID, Match level); //! //! \brief Get resource's address/pointer according to resource's ID and match level //! //! \return resource's address/pointer, NULL if resource does not exist in the list //! void* GetResourcePointer(uint16_t resourceID, Match level); //! //! \brief Allocate 1D buffer //! //! \return pointer to 1D buffer //! void* Allocate1DBuffer(uint64_t resourceTag, uint32_t size, const char *bufName, bool zeroOnAllocation = false, uint32_t dwMemType = 0); //! //! \brief Allocate 2D buffer //! //! \return pointer to 2D buffer //! void* Allocate2DBuffer( uint64_t resourceTag, uint32_t width, uint32_t height, MOS_FORMAT format, MOS_TILE_TYPE tile, const char *bufName, bool zeroOnAllocation = false, uint32_t dwMemType = 0); //! //! \brief Allocate batch buffer //! //! \return pointer to batch buffer //! void* AllocateBatchBuffer(uint64_t resourceTag, uint32_t size, bool zeroOnAllocation = false); //! //! \brief Release a resource //! void ReleaseResource(uint16_t resourceID, Match level); private: CodechalAllocator(const CodechalAllocator&) = delete; CodechalAllocator& operator=(const CodechalAllocator&) = delete; bool Is1DBuffer(uint64_t resourceTag); bool Is2DBuffer(uint64_t resourceTag); bool IsBatchBuffer(uint64_t resourceTag); void ClearResource(MOS_RESOURCE*, size_t); void Deallocate(uint64_t tag, void* pointer); //! //! \brief Get resource's ID according to different level info for purpose of match at different level //! Derivde class to implement this //! //! \return resource's 16-bit ID containing corresponding level-identifiable info //! virtual uint16_t GetResourceID(uint64_t resourceTag, Match level) = 0; MOS_INTERFACE* m_osInterface = nullptr; //!< OS interface std::map m_resourceList{}; //!< list of }; #endif // __CODECHAL_ALLOCATOR_H__