/* * Copyright (c) 2017, Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ //! //! \file vphal_g9.cpp //! \brief Vphal Interface Definition //! \details Vphal Interface Definition Including: //! const and function //! #include "vphal_g9.h" #include "vphal_renderer_g9.h" //! //! \brief Create instance of VphalRenderer //! \details Create instance of VphalRenderer //! \return MOS_STATUS //! Return MOS_STATUS_SUCCESS if successful, otherwise failed //! MOS_STATUS VphalStateG9::CreateRenderer() { MOS_STATUS eStatus = MOS_STATUS_UNKNOWN; // Setup rendering interface functions m_renderer = MOS_New( VphalRendererG9, m_renderHal, &eStatus); if (m_renderer == nullptr) { return MOS_STATUS_NULL_POINTER; } else { if (eStatus != MOS_STATUS_SUCCESS) { MOS_Delete(m_renderer); m_renderer = nullptr; return eStatus; } else { m_renderer->SetStatusReportTable(&m_statusTable); } } eStatus = m_renderer->InitKdllParam(); if (eStatus != MOS_STATUS_SUCCESS) { MOS_Delete(m_renderer); m_renderer = nullptr; return eStatus; } eStatus = m_renderer->AllocateRenderComponents( m_veboxInterface, m_sfcInterface); return eStatus; }