/* * Copyright (c) 2022, Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ //! //! \file media_render_common.h //! \brief Unified media shared rendering definitions //! //! //! \file media_render_common.h //! \brief The header file of common struct/macro definitions shared by low level renderers //! \details eu kernel related funcitons and structs. //! #ifndef __MEDIA_RENDER_COMMON_H__ #define __MEDIA_RENDER_COMMON_H__ #include "renderhal.h" //! //! \brief VPHAL SS/EU setting //! struct euSetting { uint8_t numSlices; uint8_t numSubSlices; uint8_t numEUs; uint8_t reserved; // Place holder for frequency setting }; const euSetting defaultSSEUTable[8] = {// Slice Sub-Slice EU Rsvd(freq) {2, 3, 8, 0}, }; //! //! \class MediaRenderCommon //! \brief Media Render Common Interface //! class MediaRenderCommon { public: //! //! \brief Set 2D Surface for HW Access //! \details Common Function for setting up buffer surface state, need to use this function //! if render would use CP HM //! \param [in] pRenderHal //! Pointer to RenderHal Interface Structure //! \param [in] pSurface //! Pointer to Surface //! \param [in] pRenderSurface //! Pointer to Render Surface //! \param [in] pSurfaceParams //! Pointer to RenderHal Surface Params //! \param [in] iBindingTable //! Binding Table to bind surface //! \param [in] iBTEntry //! Binding Table Entry index //! \param [in] bWrite //! Write mode flag //! \return MOS_STATUS //! MOS_STATUS_SUCCESS if success. Error code otherwise //! static MOS_STATUS Set2DSurfaceForHwAccess( PRENDERHAL_INTERFACE pRenderHal, PMOS_SURFACE pSurface, PRENDERHAL_SURFACE pRenderSurface, PRENDERHAL_SURFACE_STATE_PARAMS pSurfaceParams, int32_t iBindingTable, int32_t iBTEntry, bool bWrite); //! //! \brief Set the numbers of Slice, Sub-slice, EUs for power mode //! \details Set the numbers of Slice, Sub-slice, EUs recommended for //! the given kernel type for power mode //! \param [in] pRenderHal //! Pointer to RenderHal Interface Structure //! \param [in] KernelID //! render Kernel ID //! \return MOS_STATUS //! MOS_STATUS_SUCCESS if success. Error code otherwise //! static MOS_STATUS SetPowerMode( PRENDERHAL_INTERFACE pRenderHal, uint32_t KernelID); //! //! \brief Set 1D Surface for HW Access //! \details Common Function for setting up buffer surface state, need to use this function //! \param [in] pRenderHal //! Pointer to RenderHal Interface Structure //! \param [in] pSurface //! Pointer to Surface //! \param [in] pRenderSurface //! Pointer to Render Surface //! \param [in,out] pSurfaceParams //! Pointer to RenderHal Surface Params //! \param [in] iBindingTable //! Binding Table to Bind Surface //! \param [in] iBTEntry //! Binding Table Entry index //! \param [in] bWrite //! Write mode flag //! \return MOS_STATUS //! MOS_STATUS_SUCCESS if success. Error code otherwise //! static MOS_STATUS Set1DSurfaceForHwAccess( PRENDERHAL_INTERFACE pRenderHal, PMOS_SURFACE pSurface, PRENDERHAL_SURFACE pRenderSurface, PRENDERHAL_SURFACE_STATE_PARAMS pSurfaceParams, int32_t iBindingTable, int32_t iBTEntry, bool bWrite); //! //! \brief Submit commands for rendering //! \details Submit commands for rendering. The KMD related fields in pGenericPrologParam might be modified by this //! function in order to maintain the synchronization mechanism for resource. //! \param [in] pRenderHal //! Pointer to RenderHal Interface Structure //! \param [in] pBatchBuffer //! Pointer to batch buffer //! \param [in] bNullRendering //! Indicate whether is Null rendering //! \param [in] pWalkerParams //! Pointer to walker parameters //! \param [in] pGpGpuWalkerParams //! Pointer to GPGPU walker parameters //! \param [in] KernelID //! VP Kernel ID //! \param [in] bLastSubmission //! Is last submission //! \return MOS_STATUS //! static MOS_STATUS EukernelSubmitCommands( PRENDERHAL_INTERFACE pRenderHal, PMHW_BATCH_BUFFER pBatchBuffer, bool bNullRendering, PMHW_WALKER_PARAMS pWalkerParams, PMHW_GPGPU_WALKER_PARAMS pGpGpuWalkerParams, uint32_t KernelID, bool bLastSubmission); MEDIA_CLASS_DEFINE_END(MediaRenderCommon) }; #endif // __MEDIA_RENDER_COMMON_H__