/* * Copyright 2017-2018 Alyssa Rosenzweig * SPDX-License-Identifier: MIT * */ #pragma once #include #include "agx_bo.h" #include "util/u_dynarray.h" /* Represents a pool of memory that can only grow, used to allocate objects * with the same lifetime as the pool itself. In OpenGL, a pool is owned by the * batch for transient structures. In Vulkan, it may be owned by e.g. the * command pool */ struct agx_pool { /* Parent device for allocation */ struct agx_device *dev; /* BOs allocated by this pool */ struct util_dynarray bos; /* Current transient BO */ struct agx_bo *transient_bo; /* Within the topmost transient BO, how much has been used? */ unsigned transient_offset; /* BO flags to use in the pool */ unsigned create_flags; /* Label for pool allocations */ const char *label; }; void agx_pool_init(struct agx_pool *pool, struct agx_device *dev, const char *label, unsigned create_flags, bool prealloc); void agx_pool_cleanup(struct agx_pool *pool); struct agx_ptr agx_pool_alloc_aligned_with_bo(struct agx_pool *pool, size_t sz, unsigned alignment, struct agx_bo **bo); static inline struct agx_ptr agx_pool_alloc_aligned(struct agx_pool *pool, size_t sz, unsigned alignment) { return agx_pool_alloc_aligned_with_bo(pool, sz, alignment, NULL); } uint64_t agx_pool_upload(struct agx_pool *pool, const void *data, size_t sz); uint64_t agx_pool_upload_aligned_with_bo(struct agx_pool *pool, const void *data, size_t sz, unsigned alignment, struct agx_bo **bo); static inline uint64_t agx_pool_upload_aligned(struct agx_pool *pool, const void *data, size_t sz, unsigned alignment) { return agx_pool_upload_aligned_with_bo(pool, data, sz, alignment, NULL); }