/* * Copyright 2017 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Remap load_uniform intrinsics to nir_load_ubo or nir_load_ubo_vec4 accesses * of UBO binding point 0. Simultaneously, remap existing UBO accesses by * increasing their binding point by 1. * * For pipe_caps.packed_uniforms, dword_packed should be set to indicate that * nir_intrinsic_load_uniform is in increments of dwords instead of vec4s. * * If load_vec4 is set, then nir_intrinsic_load_ubo_vec4 will be generated * instead of nir_intrinsic_load_ubo, saving addressing math for hardawre * needing aligned vec4 loads in increments of vec4s (such as TGSI CONST file * loads). */ #include "nir.h" #include "nir_builder.h" struct nir_lower_uniforms_to_ubo_state { bool dword_packed; bool load_vec4; }; static bool nir_lower_uniforms_to_ubo_instr(nir_builder *b, nir_instr *instr, void *data) { struct nir_lower_uniforms_to_ubo_state *state = data; if (instr->type != nir_instr_type_intrinsic) return false; nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); b->cursor = nir_before_instr(&intr->instr); /* Increase all UBO binding points by 1. */ if (intr->intrinsic == nir_intrinsic_load_ubo && !b->shader->info.first_ubo_is_default_ubo) { nir_def *old_idx = intr->src[0].ssa; nir_def *new_idx = nir_iadd_imm(b, old_idx, 1); nir_src_rewrite(&intr->src[0], new_idx); return true; } if (intr->intrinsic == nir_intrinsic_load_uniform) { nir_def *ubo_idx = nir_imm_int(b, 0); nir_def *uniform_offset = intr->src[0].ssa; assert(intr->def.bit_size >= 8); nir_def *load_result; if (state->load_vec4) { /* No asking us to generate load_vec4 when you've packed your uniforms * as dwords instead of vec4s. */ assert(!state->dword_packed); load_result = nir_load_ubo_vec4(b, intr->num_components, intr->def.bit_size, ubo_idx, uniform_offset, .base = nir_intrinsic_base(intr)); } else { /* For pipe_caps.packed_uniforms, the uniforms are packed with the * base/offset in dword units instead of vec4 units. */ int multiplier = state->dword_packed ? 4 : 16; load_result = nir_load_ubo(b, intr->num_components, intr->def.bit_size, ubo_idx, nir_iadd_imm(b, nir_amul_imm(b, uniform_offset, multiplier), nir_intrinsic_base(intr) * multiplier)); nir_intrinsic_instr *load = nir_instr_as_intrinsic(load_result->parent_instr); /* If it's const, set the alignment to our known constant offset. If * not, set it to a pessimistic value based on the multiplier (or the * scalar size, for qword loads). * * We could potentially set up stricter alignments for indirects by * knowing what features are enabled in the APIs (see comment in * nir_lower_ubo_vec4.c) */ if (nir_src_is_const(intr->src[0])) { nir_intrinsic_set_align(load, NIR_ALIGN_MUL_MAX, (nir_src_as_uint(intr->src[0]) + nir_intrinsic_base(intr) * multiplier) % NIR_ALIGN_MUL_MAX); } else { nir_intrinsic_set_align(load, MAX2(multiplier, intr->def.bit_size / 8), 0); } nir_intrinsic_set_range_base(load, nir_intrinsic_base(intr) * multiplier); nir_intrinsic_set_range(load, nir_intrinsic_range(intr) * multiplier); } nir_def_replace(&intr->def, load_result); return true; } return false; } bool nir_lower_uniforms_to_ubo(nir_shader *shader, bool dword_packed, bool load_vec4) { bool progress = false; struct nir_lower_uniforms_to_ubo_state state = { .dword_packed = dword_packed, .load_vec4 = load_vec4, }; progress = nir_shader_instructions_pass(shader, nir_lower_uniforms_to_ubo_instr, nir_metadata_control_flow, &state); if (progress) { if (!shader->info.first_ubo_is_default_ubo) { nir_foreach_variable_with_modes(var, shader, nir_var_mem_ubo) { var->data.binding++; if (var->data.driver_location != -1) var->data.driver_location++; /* only increment location for ubo arrays */ if (glsl_without_array(var->type) == var->interface_type && glsl_type_is_array(var->type)) var->data.location++; } } shader->info.num_ubos++; if (shader->num_uniforms > 0) { const struct glsl_type *type = glsl_array_type(glsl_vec4_type(), shader->num_uniforms, 16); nir_variable *ubo = nir_variable_create(shader, nir_var_mem_ubo, type, "uniform_0"); ubo->data.binding = 0; ubo->data.explicit_binding = 1; struct glsl_struct_field field = { .type = type, .name = "data", .location = -1, }; ubo->interface_type = glsl_interface_type(&field, 1, GLSL_INTERFACE_PACKING_STD430, false, "__ubo0_interface"); } } shader->info.first_ubo_is_default_ubo = true; return progress; }