/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" #include "nir_builtin_builder.h" /* * Lower cubemap coordinate to have normalized coordinates where the largest * magnitude component is -1.0 or 1.0. */ static bool normalize_cubemap_coords(nir_builder *b, nir_instr *instr, void *data) { if (instr->type != nir_instr_type_tex) return false; nir_tex_instr *tex = nir_instr_as_tex(instr); if (tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE) return false; b->cursor = nir_before_instr(instr); int idx = nir_tex_instr_src_index(tex, nir_tex_src_coord); if (idx < 0) return false; nir_def *orig_coord = tex->src[idx].src.ssa; assert(orig_coord->num_components >= 3); nir_def *orig_xyz = nir_trim_vector(b, orig_coord, 3); nir_def *norm = nir_fmax_abs_vec_comp(b, orig_xyz); nir_def *normalized = nir_fmul(b, orig_coord, nir_frcp(b, norm)); /* Array indices don't have to be normalized, so make a new vector * with the coordinate's array index untouched. */ if (tex->coord_components == 4) { normalized = nir_vector_insert_imm(b, normalized, nir_channel(b, orig_coord, 3), 3); } nir_src_rewrite(&tex->src[idx].src, normalized); return true; } bool nir_normalize_cubemap_coords(nir_shader *shader) { return nir_shader_instructions_pass(shader, normalize_cubemap_coords, nir_metadata_control_flow, NULL); }