/************************************************************************** * * Copyright 2023 Red Hat. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "draw/draw_context.h" #include "draw/draw_private.h" #include "draw/draw_pt.h" #include "draw/draw_mesh.h" /* * Mesh shader middle end, * This doesn't need a frontend as mesh shader frontend * is done with compute shaders in llvmpipe. */ struct mesh_pipeline_middle_end { struct draw_pt_middle_end base; struct draw_context *draw; struct pt_so_emit *so_emit; struct pt_post_vs *post_vs; }; /** cast wrapper */ static inline struct mesh_pipeline_middle_end * mesh_pipeline_middle_end(struct draw_pt_middle_end *middle) { return (struct mesh_pipeline_middle_end *) middle; } static void mesh_pipeline_destroy(struct draw_pt_middle_end *middle) { struct mesh_pipeline_middle_end *mpme = mesh_pipeline_middle_end(middle); if (mpme->so_emit) draw_pt_so_emit_destroy(mpme->so_emit); if (mpme->post_vs) draw_pt_post_vs_destroy(mpme->post_vs); FREE(middle); } static void mesh_middle_end_prepare(struct draw_pt_middle_end *middle, enum mesa_prim prim, unsigned opt, unsigned *max_vertices) { struct mesh_pipeline_middle_end *mpme = mesh_pipeline_middle_end(middle); struct draw_context *draw = mpme->draw; enum mesa_prim out_prim = draw->ms.mesh_shader->output_primitive; unsigned point_clip = draw->rasterizer->fill_front == PIPE_POLYGON_MODE_POINT || out_prim == MESA_PRIM_POINTS; draw_pt_post_vs_prepare(mpme->post_vs, draw->clip_xy, draw->clip_z, draw->clip_user, point_clip ? draw->guard_band_points_lines_xy : draw->guard_band_xy, draw->bypass_viewport, draw->rasterizer->clip_halfz, false); draw_pt_so_emit_prepare(mpme->so_emit, false); draw_do_flush(draw, DRAW_FLUSH_BACKEND); } void draw_mesh_middle_end_run(struct draw_pt_middle_end *middle, struct draw_vertex_info *vert_info, struct draw_prim_info *prim_info) { struct mesh_pipeline_middle_end *mpme = mesh_pipeline_middle_end(middle); draw_pt_post_vs_run(mpme->post_vs, vert_info, prim_info); /* just for primgen query */ draw_pt_so_emit(mpme->so_emit, 1, vert_info, prim_info); draw_pipeline_run_linear(mpme->draw, vert_info, prim_info); } struct draw_pt_middle_end * draw_pt_mesh_pipeline_or_emit(struct draw_context *draw) { struct mesh_pipeline_middle_end *mpme = CALLOC_STRUCT(mesh_pipeline_middle_end); if (!mpme) goto fail; mpme->base.prepare = mesh_middle_end_prepare; mpme->base.destroy = mesh_pipeline_destroy; mpme->draw = draw; mpme->post_vs = draw_pt_post_vs_create(draw); if (!mpme->post_vs) goto fail; mpme->so_emit = draw_pt_so_emit_create(draw); if (!mpme->so_emit) goto fail; return &mpme->base; fail: if (mpme) mesh_pipeline_destroy(&mpme->base); return NULL; }