/* * Copyright 2008 Corbin Simpson * Joakim Sindholt * Copyright 2009 Marek Olšák * SPDX-License-Identifier: MIT */ #ifndef R300_FS_H #define R300_FS_H #include "pipe/p_state.h" #include "tgsi/tgsi_scan.h" #include "compiler/radeon_code.h" #include "r300_shader_semantics.h" struct r300_fragment_shader_code { struct rX00_fragment_program_code code; struct tgsi_shader_info info; struct r300_shader_semantics inputs; /* Whether the shader was replaced by a dummy one due to a shader * compilation failure. */ bool dummy; /* Numbers of constants for each type. */ unsigned externals_count; unsigned immediates_count; unsigned rc_state_count; /* Registers for fragment depth output setup. */ uint32_t fg_depth_src; /* R300_FG_DEPTH_SRC: 0x4bd8 */ uint32_t us_out_w; /* R300_US_W_FMT: 0x46b4 */ struct r300_fragment_program_external_state compare_state; unsigned cb_code_size; uint32_t *cb_code; struct r300_fragment_shader_code* next; bool write_all; }; struct r300_fragment_shader { /* Parent class */ struct pipe_shader_state state; /* Currently-bound fragment shader. */ struct r300_fragment_shader_code* shader; /* List of the same shaders compiled with different texture-compare * states. */ struct r300_fragment_shader_code* first; }; void r300_shader_read_fs_inputs(struct tgsi_shader_info* info, struct r300_shader_semantics* fs_inputs); /* Return TRUE if the shader was switched and should be re-emitted. */ bool r300_pick_fragment_shader(struct r300_context *r300, struct r300_fragment_shader* fs, struct r300_fragment_program_external_state *state); void r300_fragment_program_get_external_state(struct r300_context *r300, struct r300_fragment_program_external_state *state); static inline bool r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs) { if (!fs) return false; return (fs->shader->code.writes_depth) ? true : false; } static inline bool r300_fragment_shader_writes_all(struct r300_fragment_shader *fs) { if (!fs) return false; return (fs->shader->write_all) ? true : false; } #endif /* R300_FS_H */