/* * Copyright (c) 2008-2024 Broadcom. All Rights Reserved. * The term “Broadcom” refers to Broadcom Inc. * and/or its subsidiaries. * SPDX-License-Identifier: MIT */ #include "util/u_inlines.h" #include "pipe/p_defines.h" #include "util/u_math.h" #include "svga_context.h" #include "svga_resource_buffer.h" struct svga_constbuf { unsigned type; float (*data)[4]; unsigned count; }; static void svga_set_constant_buffer(struct pipe_context *pipe, enum pipe_shader_type shader, uint index, bool take_ownership, const struct pipe_constant_buffer *cb) { struct svga_screen *svgascreen = svga_screen(pipe->screen); struct svga_context *svga = svga_context(pipe); struct pipe_resource *buf = cb ? cb->buffer : NULL; unsigned buffer_size = 0; if (cb) { buffer_size = cb->buffer_size; if (cb->user_buffer) { buf = svga_user_buffer_create(pipe->screen, (void *) cb->user_buffer, cb->buffer_size, PIPE_BIND_CONSTANT_BUFFER); } } assert(shader < PIPE_SHADER_TYPES); assert(index < ARRAY_SIZE(svga->curr.constbufs[shader])); assert(index < svgascreen->max_const_buffers); (void) svgascreen; if (take_ownership) { pipe_resource_reference(&svga->curr.constbufs[shader][index].buffer, NULL); svga->curr.constbufs[shader][index].buffer = buf; } else { pipe_resource_reference(&svga->curr.constbufs[shader][index].buffer, buf); } /* Make sure the constant buffer size to be updated is within the * limit supported by the device. */ svga->curr.constbufs[shader][index].buffer_size = MIN2(buffer_size, SVGA_MAX_CONST_BUF_SIZE); svga->curr.constbufs[shader][index].buffer_offset = cb ? cb->buffer_offset : 0; svga->curr.constbufs[shader][index].user_buffer = NULL; /* not used */ if (index == 0) { if (shader == PIPE_SHADER_FRAGMENT) svga->dirty |= SVGA_NEW_FS_CONSTS; else if (shader == PIPE_SHADER_VERTEX) svga->dirty |= SVGA_NEW_VS_CONSTS; else if (shader == PIPE_SHADER_GEOMETRY) svga->dirty |= SVGA_NEW_GS_CONSTS; else if (shader == PIPE_SHADER_TESS_CTRL) svga->dirty |= SVGA_NEW_TCS_CONSTS; else if (shader == PIPE_SHADER_TESS_EVAL) svga->dirty |= SVGA_NEW_TES_CONSTS; else if (shader == PIPE_SHADER_COMPUTE) svga->dirty |= SVGA_NEW_CS_CONSTS; } else { if (shader == PIPE_SHADER_FRAGMENT) svga->dirty |= SVGA_NEW_FS_CONST_BUFFER; else if (shader == PIPE_SHADER_VERTEX) svga->dirty |= SVGA_NEW_VS_CONST_BUFFER; else if (shader == PIPE_SHADER_GEOMETRY) svga->dirty |= SVGA_NEW_GS_CONST_BUFFER; else if (shader == PIPE_SHADER_TESS_CTRL) svga->dirty |= SVGA_NEW_TCS_CONST_BUFFER; else if (shader == PIPE_SHADER_TESS_EVAL) svga->dirty |= SVGA_NEW_TES_CONST_BUFFER; else if (shader == PIPE_SHADER_COMPUTE) svga->dirty |= SVGA_NEW_CS_CONST_BUFFER; /* update bitmask of dirty const buffers */ svga->state.dirty_constbufs[shader] |= (1 << index); /* purge any stale rawbuf srv */ svga_destroy_rawbuf_srv(svga); } if (cb && cb->user_buffer) { pipe_resource_reference(&buf, NULL); } } void svga_init_constbuffer_functions(struct svga_context *svga) { svga->pipe.set_constant_buffer = svga_set_constant_buffer; }