/* * Copyright © 2014-2017 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file v3d_formats.c * * Contains the table and accessors for V3D texture and render target format * support. * * The hardware has limited support for texture formats, and extremely limited * support for render target formats. As a result, we emulate other formats * in our shader code, and this stores the table for doing so. */ #include "util/macros.h" #include "v3d_context.h" #include "v3d_format_table.h" /* The format internal types are the same across V3D versions */ #define V3D_VERSION 42 #include "broadcom/cle/v3dx_pack.h" bool v3d_rt_format_supported(const struct v3d_device_info *devinfo, enum pipe_format f) { const struct v3d_format *vf = v3d_X(devinfo, get_format_desc)(f); if (!vf) return false; return vf->rt_type != V3D_OUTPUT_IMAGE_FORMAT_NO; } uint8_t v3d_get_rt_format(const struct v3d_device_info *devinfo, enum pipe_format f) { const struct v3d_format *vf = v3d_X(devinfo, get_format_desc)(f); if (!vf) return 0; return vf->rt_type; } bool v3d_tex_format_supported(const struct v3d_device_info *devinfo, enum pipe_format f) { const struct v3d_format *vf = v3d_X(devinfo, get_format_desc)(f); return vf != NULL; } uint8_t v3d_get_tex_format(const struct v3d_device_info *devinfo, enum pipe_format f) { const struct v3d_format *vf = v3d_X(devinfo, get_format_desc)(f); if (!vf) return 0; return vf->tex_type; } uint8_t v3d_get_tex_return_size(const struct v3d_device_info *devinfo, enum pipe_format f) { const struct v3d_format *vf = v3d_X(devinfo, get_format_desc)(f); if (!vf) return 0; if (V3D_DBG(TMU_16BIT)) return 16; if (V3D_DBG(TMU_32BIT)) return 32; return vf->return_size; } uint8_t v3d_get_tex_return_channels(const struct v3d_device_info *devinfo, enum pipe_format f) { const struct v3d_format *vf = v3d_X(devinfo, get_format_desc)(f); if (!vf) return 0; return vf->return_channels; } const uint8_t * v3d_get_format_swizzle(const struct v3d_device_info *devinfo, enum pipe_format f) { const struct v3d_format *vf = v3d_X(devinfo, get_format_desc)(f); static const uint8_t fallback[] = {0, 1, 2, 3}; if (!vf) return fallback; return vf->swizzle; } bool v3d_format_supports_tlb_msaa_resolve(const struct v3d_device_info *devinfo, enum pipe_format f) { uint32_t internal_type; uint32_t internal_bpp; const struct v3d_format *vf = v3d_X(devinfo, get_format_desc)(f); if (!vf) return false; v3d_X(devinfo, get_internal_type_bpp_for_output_format) (vf->rt_type, &internal_type, &internal_bpp); return internal_type == V3D_INTERNAL_TYPE_8 || internal_type == V3D_INTERNAL_TYPE_16F; }