/* * Copyright 2023 Google * SPDX-License-Identifier: MIT */ #pragma once #include "VirtGpu.h" // Blueprint and Meson builds place things differently #if defined(ANDROID) #include "virtgpu_kumquat_ffi.h" #else #include "virtgpu_kumquat/virtgpu_kumquat_ffi.h" #endif class VirtGpuKumquatResource : public std::enable_shared_from_this, public VirtGpuResource { public: VirtGpuKumquatResource(struct virtgpu_kumquat* virtGpu, uint32_t blobHandle, uint32_t resourceHandle, uint64_t size); ~VirtGpuKumquatResource(); uint32_t getResourceHandle() const override; uint32_t getBlobHandle() const override; uint64_t getSize() const override; int wait() override; VirtGpuResourceMappingPtr createMapping(void) override; int exportBlob(struct VirtGpuExternalHandle& handle) override; int transferFromHost(uint32_t x, uint32_t y, uint32_t w, uint32_t h) override; int transferToHost(uint32_t x, uint32_t y, uint32_t w, uint32_t h) override; private: // Not owned. Really should use a ScopedFD for this, but doesn't matter since we have a // singleton deviceimplemenentation anyways. struct virtgpu_kumquat* mVirtGpu = nullptr; uint32_t mBlobHandle; uint32_t mResourceHandle; uint64_t mSize; }; class VirtGpuKumquatResourceMapping : public VirtGpuResourceMapping { public: VirtGpuKumquatResourceMapping(VirtGpuResourcePtr blob, struct virtgpu_kumquat* virtGpu, uint8_t* ptr, uint64_t size); ~VirtGpuKumquatResourceMapping(void); uint8_t* asRawPtr(void) override; private: VirtGpuResourcePtr mBlob; struct virtgpu_kumquat* mVirtGpu = nullptr; uint8_t* mPtr; uint64_t mSize; }; class VirtGpuKumquatDevice : public VirtGpuDevice { public: VirtGpuKumquatDevice(enum VirtGpuCapset capset, int fd = -1); virtual ~VirtGpuKumquatDevice(); virtual int64_t getDeviceHandle(void); virtual struct VirtGpuCaps getCaps(void); VirtGpuResourcePtr createBlob(const struct VirtGpuCreateBlob& blobCreate) override; VirtGpuResourcePtr createResource(uint32_t width, uint32_t height, uint32_t stride, uint32_t size, uint32_t virglFormat, uint32_t target, uint32_t bind) override; virtual VirtGpuResourcePtr importBlob(const struct VirtGpuExternalHandle& handle); virtual int execBuffer(struct VirtGpuExecBuffer& execbuffer, const VirtGpuResource* blob); private: int32_t mDescriptor = 0; struct virtgpu_kumquat* mVirtGpu = nullptr; struct VirtGpuCaps mCaps; };