/* * Copyright 2025 Mesa3D authors * SPDX-License-Identifier: MIT */ #include "WindowsSync.h" namespace gfxstream { WindowsSyncHelper::WindowsSyncHelper() {} int WindowsSyncHelper::wait(int syncFd, int timeoutMilliseconds) { return -1; // stub constant } void WindowsSyncHelper::debugPrint(int syncFd) {} int WindowsSyncHelper::dup(int syncFd) { return -1; // stub constant } int WindowsSyncHelper::close(int syncFd) { return -1; // stub constant } SyncHelper* osCreateSyncHelper() { return nullptr; // stub constant } } // namespace gfxstream