/* * Copyright 2025 Mesa3D authors * SPDX-License-Identifier: MIT */ #pragma once #include "Sync.h" namespace gfxstream { class WindowsSyncHelper : public SyncHelper { public: WindowsSyncHelper(); int wait(int syncFd, int timeoutMilliseconds) override; void debugPrint(int syncFd) override; int dup(int syncFd) override; int close(int syncFd) override; }; } // namespace gfxstream