/* * Copyright 2025 Mesa3D authors * SPDX-License-Identifier: MIT */ #pragma once #include "VirtGpu.h" class WindowsVirtGpuResource : public std::enable_shared_from_this, public VirtGpuResource { public: WindowsVirtGpuResource(int64_t deviceHandle, uint32_t blobHandle, uint32_t resourceHandle, uint64_t size); ~WindowsVirtGpuResource(); void intoRaw() override; uint32_t getResourceHandle() const override; uint32_t getBlobHandle() const override; uint64_t getSize() const override; int wait() override; VirtGpuResourceMappingPtr createMapping(void) override; int exportBlob(struct VirtGpuExternalHandle& handle) override; int transferFromHost(uint32_t x, uint32_t y, uint32_t w, uint32_t h) override; int transferToHost(uint32_t x, uint32_t y, uint32_t w, uint32_t h) override; private: // Not owned. Really should use a ScopedFD for this, but doesn't matter since we have a // singleton deviceimplemenentation anyways. int64_t mDeviceHandle; uint32_t mBlobHandle; uint32_t mResourceHandle; uint64_t mSize; }; class WindowsVirtGpuResourceMapping : public VirtGpuResourceMapping { public: WindowsVirtGpuResourceMapping(VirtGpuResourcePtr blob, uint8_t* ptr, uint64_t size); ~WindowsVirtGpuResourceMapping(void); uint8_t* asRawPtr(void) override; private: VirtGpuResourcePtr mBlob; uint8_t* mPtr; uint64_t mSize; }; class WindowsVirtGpuDevice : public VirtGpuDevice { public: WindowsVirtGpuDevice(enum VirtGpuCapset capset, int fd = -1); virtual ~WindowsVirtGpuDevice(); virtual int64_t getDeviceHandle(void); virtual struct VirtGpuCaps getCaps(void); VirtGpuResourcePtr createBlob(const struct VirtGpuCreateBlob& blobCreate) override; VirtGpuResourcePtr createResource(uint32_t width, uint32_t height, uint32_t stride, uint32_t size, uint32_t virglFormat, uint32_t target, uint32_t bind) override; virtual VirtGpuResourcePtr importBlob(const struct VirtGpuExternalHandle& handle); virtual int execBuffer(struct VirtGpuExecBuffer& execbuffer, const VirtGpuResource* blob); private: int64_t mDeviceHandle; struct VirtGpuCaps mCaps; };