/* * Copyright 2025 Mesa3D authors * SPDX-License-Identifier: MIT */ #include "WindowsVirtGpu.h" WindowsVirtGpuResource::WindowsVirtGpuResource(int64_t deviceHandle, uint32_t blobHandle, uint32_t resourceHandle, uint64_t size) : mDeviceHandle(deviceHandle), mBlobHandle(blobHandle), mResourceHandle(resourceHandle), mSize(size) {} WindowsVirtGpuResource::~WindowsVirtGpuResource() {} void WindowsVirtGpuResource::intoRaw() { mBlobHandle = INVALID_DESCRIPTOR; mResourceHandle = INVALID_DESCRIPTOR; } uint32_t WindowsVirtGpuResource::getBlobHandle() const { return mBlobHandle; } uint32_t WindowsVirtGpuResource::getResourceHandle() const { return mResourceHandle; } uint64_t WindowsVirtGpuResource::getSize() const { return mSize; } VirtGpuResourceMappingPtr WindowsVirtGpuResource::createMapping() { return nullptr; // stub constant } int WindowsVirtGpuResource::exportBlob(struct VirtGpuExternalHandle& handle) { return 0; // stub constant } int WindowsVirtGpuResource::wait() { return 0; // stub constant } int WindowsVirtGpuResource::transferToHost(uint32_t x, uint32_t y, uint32_t w, uint32_t h) { return 0; // stub constant } int WindowsVirtGpuResource::transferFromHost(uint32_t x, uint32_t y, uint32_t w, uint32_t h) { return 0; // stub constant }