/* * Copyright 2025 Mesa3D authors * SPDX-License-Identifier: MIT */ #include "WindowsVirtGpu.h" WindowsVirtGpuResourceMapping::WindowsVirtGpuResourceMapping(VirtGpuResourcePtr blob, uint8_t* ptr, uint64_t size) : mBlob(blob), mPtr(ptr), mSize(size) {} WindowsVirtGpuResourceMapping::~WindowsVirtGpuResourceMapping(void) {} uint8_t* WindowsVirtGpuResourceMapping::asRawPtr(void) { return mPtr; }