/* * Copyright 2025 Mesa3D authors * SPDX-License-Identifier: MIT */ #include "WindowsVirtGpu.h" WindowsVirtGpuDevice::WindowsVirtGpuDevice(enum VirtGpuCapset capset, int32_t descriptor) : VirtGpuDevice(capset) {} WindowsVirtGpuDevice::~WindowsVirtGpuDevice() {} struct VirtGpuCaps WindowsVirtGpuDevice::getCaps(void) { return mCaps; } int64_t WindowsVirtGpuDevice::getDeviceHandle(void) { return mDeviceHandle; } VirtGpuResourcePtr WindowsVirtGpuDevice::createResource(uint32_t width, uint32_t height, uint32_t stride, uint32_t size, uint32_t virglFormat, uint32_t target, uint32_t bind) { return nullptr; // stub constant } VirtGpuResourcePtr WindowsVirtGpuDevice::createBlob(const struct VirtGpuCreateBlob& blobCreate) { return nullptr; // stub constant } VirtGpuResourcePtr WindowsVirtGpuDevice::importBlob(const struct VirtGpuExternalHandle& handle) { return nullptr; // stub constant } int WindowsVirtGpuDevice::execBuffer(struct VirtGpuExecBuffer& execbuffer, const VirtGpuResource* blob) { return 0; // stub constant } VirtGpuDevice* osCreateVirtGpuDevice(enum VirtGpuCapset capset, int32_t descriptor) { return nullptr; // stub constant }