/* * Copyright © 2022 Imagination Technologies Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "rogue.h" #include "util/macros.h" #include /** * \file rogue_dce.c * * \brief Contains the rogue_dce pass. */ /* TODO: * 0) Add bools/flags to registers in rogue_info that specifies whether they can * be I/O registers (i.e. populated by driver/used by driver). * 1) Loop through instructions and delete ones that have their destinations * unused (with exception of pixel output, shared, etc.). * 2) Loop through registers and delete ones that have no uses/writes. */ static bool rogue_dce_alu_instr(rogue_alu_instr *alu) { bool progress = false; switch (alu->op) { case ROGUE_ALU_OP_MOV: case ROGUE_ALU_OP_MBYP: if (!alu->mod && rogue_instr_dst_src_equal(&alu->dst[0], &alu->src[0])) { rogue_instr_delete(&alu->instr); progress = true; } break; default: break; } return progress; } static bool rogue_dce_instrs(rogue_shader *shader) { bool progress = false; rogue_foreach_instr_in_shader_safe (instr, shader) { switch (instr->type) { case ROGUE_INSTR_TYPE_ALU: progress |= rogue_dce_alu_instr(rogue_instr_as_alu(instr)); break; case ROGUE_INSTR_TYPE_BACKEND: break; case ROGUE_INSTR_TYPE_CTRL: break; case ROGUE_INSTR_TYPE_BITWISE: break; default: unreachable("Unsupported instruction type."); return false; } } return progress; } /* TODO: Do this in rogue_trim instead? */ static bool rogue_try_release_reg(rogue_reg *reg) { /* Check if the register is used or written to. */ if (!rogue_reg_is_unused(reg)) return false; /* Check if the register is part of a regarray. */ if (reg->regarray) return false; /* Register is unused, delete it. */ rogue_reg_delete(reg); return true; } static bool rogue_dce_regs(rogue_shader *shader) { bool progress = false; /* Remove unused SSA/temp registers that aren't in any regarrays. */ rogue_foreach_reg_safe (reg, shader, ROGUE_REG_CLASS_SSA) { progress |= rogue_try_release_reg(reg); } rogue_foreach_reg_safe (reg, shader, ROGUE_REG_CLASS_TEMP) { progress |= rogue_try_release_reg(reg); } return progress; } PUBLIC bool rogue_dce(rogue_shader *shader) { if (shader->is_grouped) return false; bool progress = false; progress |= rogue_dce_instrs(shader); progress |= rogue_dce_regs(shader); return progress; }