/* -*- c++ -*- */ /* * Copyright © 2021 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #pragma once #include "elk_compiler.h" #include unsigned elk_required_dispatch_width(const struct shader_info *info); static constexpr int SIMD_COUNT = 3; struct elk_simd_selection_state { const struct intel_device_info *devinfo; std::variant prog_data; unsigned required_width; const char *error[SIMD_COUNT]; bool compiled[SIMD_COUNT]; bool spilled[SIMD_COUNT]; }; inline int elk_simd_first_compiled(const elk_simd_selection_state &state) { for (int i = 0; i < SIMD_COUNT; i++) { if (state.compiled[i]) return i; } return -1; } inline bool elk_simd_any_compiled(const elk_simd_selection_state &state) { return elk_simd_first_compiled(state) >= 0; } bool elk_simd_should_compile(elk_simd_selection_state &state, unsigned simd); void elk_simd_mark_compiled(elk_simd_selection_state &state, unsigned simd, bool spilled); int elk_simd_select(const elk_simd_selection_state &state); int elk_simd_select_for_workgroup_size(const struct intel_device_info *devinfo, const struct elk_cs_prog_data *prog_data, const unsigned *sizes); bool elk_should_print_shader(const nir_shader *shader, uint64_t debug_flag);